its's not in english, it played with subtitles in the theaters in
canada.
karlnrose wrote:
I haven't
seen it yet but it sure looks good. I live in Switzerland right now
and I tried to buy the DVD last Friday night, only to discover that the
disc only had German and Spanish language options. Guess I'll have to
order it online.
Karl.
Bradley Gabe wrote:
Don't forget Pan's Labyrinth..
I just watched that recently and was blown away!
Steven Caron wrote:
> agreed..
>
> more productions like '300' and feature animations like
"barnyard"
>
> steven
>
> On 8/29/07, *Bradley Gabe* < withanar(at)gmail.com
<mailto:withanar(at)gmail.com>
> <mailto: withanar(at)gmail.com
<mailto:withanar(at)gmail.com>>> wrote:
>
> This thread again :-)
>
> I think we've seen Soft attempt a number of startegies to
increase
> user base; cost decrease, training initiatives, marketing
pushes,
> etc. There are too many catch-22's at work for it to be
broken so
> easily.
>
> If we want to increase the user base, it probably has to
be
caused
> by us, the existing user base. We need to create work that
gets
> attention. We need to produce something out of the
ordinary
that
> gets other industry pros asking, how did they do that? And
how did
> they do it in such a short time? And how can we do that
too?
>
> When such questions are asked about an effect or
production,
how
> often has the answer been Maya, Max, or some proprietary
> thing? When that answer starts becoming XSI, then we'll
see the
> user base grow in a significant way.
>
> -Brad
>
> On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto:krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>> >
wrote:
>
> Yeah but I'm sure they had "some" reason to switch
back to
> Maya. More artists? Maybe they had pipeline issues
with
> XSI? Maybe the supervisor hates XSI? In fact...maybe
one of
> the superiors is sleeping with someone from
> Autodesk?...hey...ya never know!
>
> For most places...they don't want to fix what isn't
broken.
> They may or may not know that there are superior tools
out
> there but the bottom line is that they are there to
make
> money. Their current pipeline works and they won't
change it
> unless something can significantly save them money in
> production costs. Hopefully, with Softimage's new
pricing
> scheme and possibly Moondust, things will change. If
you can
> break it down and show just how much time and money
you can
> save with software A vs. software B, then the
superiors
might
> consider it, even if it does mean re-training some of
their team.
>
> Kris
>
>
> On 8/29/07, *karlnrose* < karlnrose(at)bluewin.ch
<mailto:karlnrose(at)bluewin.ch>
> <mailto:karlnrose(at)bluewin.ch
<mailto:karlnrose(at)bluewin.ch>> > wrote:
>
> I see your point Kim, but as I said we worked with
XSI on
> a title and
> then it was decided to move back to Maya for the
next
> version of the
> game franchise. To me that's like deciding that
8-track
> tapes are
> superior to CD's. Maya has it's strengths, but not
from a
> gaming point
> of view (imho).
>
> Karl.
>
>
>
>
> kim aldis wrote:
> >
> > Same reason it's been taking a while in the
movies; it
> takes a while
> > and a lot of want to change pipelines at that
level.
> >
> > *From:* owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>
> <mailto: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>>
> [mailto: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>
> <mailto:owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>>] *On
> > Behalf Of *karlnrose
> > *Sent:* 29 August 2007 19:25
> > *To:* XSI(at)Softimage.COM
<mailto:XSI(at)Softimage.COM>
<mailto: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
> > *Subject:* Re: Industry needs more xsi
artists!
> >
> > What I don't understand is why XSI isn't more
popular
> with game
> > studios? It's got fantastic poly tools not to
mention the
> texturing is
> > smooth as butter. There are some great game
dev
features,
> yet most
> > game studios are still using Max or Maya. I
used
to work
> for EA Canada
> > and one of the games I worked on was done in
XSI
and then
> they decided
> > to switch to Maya for the next release of the
game. Now I
> use Maya a
> > work all day every day (my boss's choice not
mine), and I
> have to say
> > that the poly tools in Maya are lacking as is
the uv
> editor. I know
> > that some games (great game titles like Half
Life
2) were
> made in XSI,
> > but the majority of developers still don't
use XSI.
> Waddup with that?
> >
> > Karl.
> >
> >
> >
> >
> > Meng-Yang Lu wrote:
> >
> > Wow...sending out an SOS!
> >
> > There are some studios here using XSI, and
lately,
I've
> found it to be
> > more and more users that I originally
thought. It
doesn't
> seem like
> > there's a shortage of XSI users, but maybe
the
amount of
> work at XSI
> > shops have outgrown our little talent supply.
A
few of
> the smaller
> > 5-10 man shops here are planning to expand,
so the
> growth, from my
> > perspective, is definitely there.
> >
> > Maybe the List isn't where this should be
posted,
but I
> know its the
> > highest concentration of experienced XSI
users.
You could
> probably
> > formulate your post on CGTalk in General
Discussion to
> entice the
> > various user community to switch over. The
consensus is
> that there are
> > no XSI jobs, but given your case, it's not
true.
Simply
> put, XSI
> > Skills = Jobs in NYC, and maybe you'll get a
few
bites.
> >
> > And maybe if Softimage would like to host
training
> sessions like
> > SideFX is doing, that wouldn't hurt either to
expose
> interested users
> > to the application. This has been discussed
to death
> before, but we
> > haven't really express the demand for good
XSI
users to
> non-XSI users.
> > I'll be switching back to XSI after serving
out my
> sentence here at a
> > Maya shop.
> >
> > It's been a busy year this year for CG. And
if anyone
> knows of FX
> > artists that know Realflow, Syflex, or
simulation
of that
> ilk, send
> > them my way. :-P
> >
> > -Lu
> >
> > On 8/29/07, *Kris Rivel* <
krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto: krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>>
> > <mailto: krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto:krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>>>> wrote:
> >
> > We really need to get some more experienced
and
talented
> XSI artists,
> > especially here in NYC. I normally might not
bring
> attention to it
> > since being an XSI artist in NYC means
guaranteed work
> and I like
> > being in demand but it seems there's been a
huge
demand
> for XSI talent
> > here in the city and elsewhere. I'm not
trying to
toot my
> horn but
> > I've turned down at least 6 or 8 offers for
work
in the
> past week...no
> > lie. I'm handling more than one job often and
way too
> booked to
> > consider anything else for at least another
month
or two.
> What little
> > XSI freelancers I do know, are all booked or
have
moved
> on to
> > full-time positions here or in other parts of
the
> country. Now I don't
> > want the opposite to happen either where
there are too
> many artists
> > but I'm starting to wonder if this shortage
can be
more
> damaging. If
> > nobody can ever find an xsi artist, nobody
will
use xsi
> anymore.
> > So...if you're looking for a life change,
know XSI and
> can hit the
> > ground running.....come to NYC and HELP!
> >
> > Kris
> >
> >
> >
>
>
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Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t 416.971.7711 f 416.971.9277
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