Re: Mars Needs Women! (was Re: Industry needs more xsi artists!)

Date : Wed, 29 Aug 2007 16:40:01 -0400
To : XSI(at)Softimage.COM
From : Dawa <dawa(at)topixfx.com>
Subject : Re: Mars Needs Women! (was Re: Industry needs more xsi artists!)
its's not in english, it played with subtitles in the theaters in canada.

karlnrose wrote:
I haven't seen it yet but it sure looks good.  I live in Switzerland right now and I tried to buy the DVD last Friday night, only to discover that the disc only had German and Spanish language options.  Guess I'll have to order it online.

Karl.



Bradley Gabe wrote:

    Don't forget Pan's Labyrinth..

 
I just watched that recently and was blown away!
 
 

    Steven Caron wrote:
    > agreed..
    >
    > more productions like '300' and feature animations like "barnyard"
    >
    > steven
    >
    > On 8/29/07, *Bradley Gabe* < withanar(at)gmail.com
    <mailto:withanar(at)gmail.com>
    > <mailto: withanar(at)gmail.com <mailto:withanar(at)gmail.com>>> wrote:
    >
    >     This thread again :-)
    >
    >     I think we've seen Soft attempt a number of startegies to
    increase
    >     user base; cost decrease, training initiatives, marketing
    pushes,
    >     etc. There are too many catch-22's at work for it to be
    broken so
    >     easily.
    >
    >     If we want to increase the user base, it probably has to be
    caused
    >     by us, the existing user base. We need to create work that gets
    >     attention. We need to produce something out of the ordinary
    that
    >     gets other industry pros asking, how did they do that? And
    how did
    >     they do it in such a short time? And how can we do that too?
    >
    >     When such questions are asked about an effect or production,
    how
    >     often has the answer been Maya, Max, or some proprietary
    >     thing? When that answer starts becoming XSI, then we'll see the
    >     user base grow in a significant way.
    >
    >     -Brad
    >
    >     On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
    <mailto:krisrivel(at)gmail.com>
    >     <mailto:krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>> >
    wrote:
    >
    >         Yeah but I'm sure they had "some" reason to switch back to
    >         Maya.  More artists?  Maybe they had pipeline issues with
    >         XSI?  Maybe the supervisor hates XSI?  In fact...maybe
    one of
    >         the superiors is sleeping with someone from
    >         Autodesk?...hey...ya never know!
    >
    >         For most places...they don't want to fix what isn't broken.
    >         They may or may not know that there are superior tools out
    >         there but the bottom line is that they are there to make
    >         money.  Their current pipeline works and they won't
    change it
    >         unless something can significantly save them money in
    >         production costs.  Hopefully, with Softimage's new pricing
    >         scheme and possibly Moondust, things will change.  If
    you can
    >         break it down and show just how much time and money you can
    >         save with software A vs. software B, then the superiors
    might
    >         consider it, even if it does mean re-training some of
    their team.
    >
    >         Kris
    >
    >
    >         On 8/29/07, *karlnrose* < karlnrose(at)bluewin.ch
    <mailto:karlnrose(at)bluewin.ch>
    >         <mailto:karlnrose(at)bluewin.ch
    <mailto:karlnrose(at)bluewin.ch>> > wrote:
    >
    >             I see your point Kim, but as I said we worked with
    XSI on
    >             a title and
    >             then it was decided to move back to Maya for the next
    >             version of the
    >             game franchise. To me that's like deciding that 8-track
    >             tapes are
    >             superior to CD's. Maya has it's strengths, but not
    from a
    >             gaming point
    >             of view (imho).
    >
    >             Karl.
    >
    >
    >
    >
    >             kim aldis wrote:
    >             >
    >             > Same reason it's been taking a while in the movies; it
    >             takes a while
    >             > and a lot of want to change pipelines at that level.
    >             >
    >             > *From:* owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM>
    >             <mailto: owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM>>
    >             [mailto: owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM>
    >             <mailto:owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM>>] *On
    >             > Behalf Of *karlnrose
    >             > *Sent:* 29 August 2007 19:25
    >             > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
    <mailto: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
    >             > *Subject:* Re: Industry needs more xsi artists!
    >             >
    >             > What I don't understand is why XSI isn't more popular
    >             with game
    >             > studios? It's got fantastic poly tools not to
    mention the
    >             texturing is
    >             > smooth as butter. There are some great game dev
    features,
    >             yet most
    >             > game studios are still using Max or Maya. I used
    to work
    >             for EA Canada
    >             > and one of the games I worked on was done in XSI
    and then
    >             they decided
    >             > to switch to Maya for the next release of the
    game. Now I
    >             use Maya a
    >             > work all day every day (my boss's choice not
    mine), and I
    >             have to say
    >             > that the poly tools in Maya are lacking as is the uv
    >             editor. I know
    >             > that some games (great game titles like Half Life
    2) were
    >             made in XSI,
    >             > but the majority of developers still don't use XSI.
    >             Waddup with that?
    >             >
    >             > Karl.
    >             >
    >             >
    >             >
    >             >
    >             > Meng-Yang Lu wrote:
    >             >
    >             > Wow...sending out an SOS!
    >             >
    >             > There are some studios here using XSI, and lately,
    I've
    >             found it to be
    >             > more and more users that I originally thought. It
    doesn't
    >             seem like
    >             > there's a shortage of XSI users, but maybe the
    amount of
    >             work at XSI
    >             > shops have outgrown our little talent supply. A
    few of
    >             the smaller
    >             > 5-10 man shops here are planning to expand, so the
    >             growth, from my
    >             > perspective, is definitely there.
    >             >
    >             > Maybe the List isn't where this should be posted,
    but I
    >             know its the
    >             > highest concentration of experienced XSI users.
    You could
    >             probably
    >             > formulate your post on CGTalk in General Discussion to
    >             entice the
    >             > various user community to switch over. The
    consensus is
    >             that there are
    >             > no XSI jobs, but given your case, it's not true.
    Simply
    >             put, XSI
    >             > Skills = Jobs in NYC, and maybe you'll get a few
    bites.
    >             >
    >             > And maybe if Softimage would like to host training
    >             sessions like
    >             > SideFX is doing, that wouldn't hurt either to expose
    >             interested users
    >             > to the application. This has been discussed to death
    >             before, but we
    >             > haven't really express the demand for good XSI
    users to
    >             non-XSI users.
    >             > I'll be switching back to XSI after serving out my
    >             sentence here at a
    >             > Maya shop.
    >             >
    >             > It's been a busy year this year for CG. And if anyone
    >             knows of FX
    >             > artists that know Realflow, Syflex, or simulation
    of that
    >             ilk, send
    >             > them my way. :-P
    >             >
    >             > -Lu
    >             >
    >             > On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
    <mailto:krisrivel(at)gmail.com>
    >             <mailto: krisrivel(at)gmail.com
    <mailto:krisrivel(at)gmail.com>>
    >             > <mailto: krisrivel(at)gmail.com
    <mailto:krisrivel(at)gmail.com>
    >             <mailto:krisrivel(at)gmail.com
    <mailto:krisrivel(at)gmail.com>>>> wrote:
    >             >
    >             > We really need to get some more experienced and
    talented
    >             XSI artists,
    >             > especially here in NYC. I normally might not bring
    >             attention to it
    >             > since being an XSI artist in NYC means guaranteed work
    >             and I like
    >             > being in demand but it seems there's been a huge
    demand
    >             for XSI talent
    >             > here in the city and elsewhere. I'm not trying to
    toot my
    >             horn but
    >             > I've turned down at least 6 or 8 offers for work
    in the
    >             past week...no
    >             > lie. I'm handling more than one job often and way too
    >             booked to
    >             > consider anything else for at least another month
    or two.
    >             What little
    >             > XSI freelancers I do know, are all booked or have
    moved
    >             on to
    >             > full-time positions here or in other parts of the
    >             country. Now I don't
    >             > want the opposite to happen either where there are too
    >             many artists
    >             > but I'm starting to wonder if this shortage can be
    more
    >             damaging. If
    >             > nobody can ever find an xsi artist, nobody will
    use xsi
    >             anymore.
    >             > So...if you're looking for a life change, know XSI and
    >             can hit the
    >             > ground running.....come to NYC and HELP!
    >             >
    >             > Kris
    >             >
    >             >
    >             >
    >
    >
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--

Dawa Fruitman
Animation director

TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t  416.971.7711    f  416.971.9277

www.topixfx.com


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