As long as you don't expect anything fundamentally useful, that's good
enough......
On 8/29/07, Steven Caron <carons(at)gmail.com> wrote:
> .chm files are still present.
>
>
> On 8/29/07, Matt Morris <mattmos(at)gmail.com> wrote:
> > Jen that sounds great, some much needed new training material should go
> down well.
> >
> > One thing I was wondering was why the decision to drop manuals that come
> with the software (even pdfs)? I know I used the manuals extensively to
> learn myself and it means I can't use the RTFM retort any longer!
> >
> > cheers,
> > matt
> >
> >
> >
> >
> >
> > On 29/08/2007, Jennifer Goldfinch < jgoldfin(at)softimage.com> wrote:
> > > Hi Kris et all -
> > >
> > > Recently, I was given the responsibility for working on expanding
> > > training material and edu programs at Softimage. At first glance, to be
> > > honest, it felt like a chicken & egg dilemma. The first thing we did was
> > > add in-box training material with version 6, thanks to our partners at
> > > Digital Tutors, to make sure that the SW at least shipped with a
> > > learning tool. It was also a priority to keep in contact with other DVD
> > > producers out there to make sure they had an updated license, to make
> > > sure they were on beta, etc, etc, etc.
> > >
> > > The next bigger issue that needed to be addressed was schools and
> > > training facilities -and as you know, many out there only teach Maya and
> > > or max. This proved to be frustrating at first, but upon digging deeper
> > > and having actual discussions with the schools and program leaders, many
> > > are keen on teaching XSI, they just want to make sure there are studios
> > > who use it. Many educators felt for years that there weren't enough XSI
> > > shops out there. Ok - yet we hear from clients all the time that they
> > > need people. (like this thread). PLUS new accounts want to use XSI, but
> > > are concerned about having a pool of trained users out there.
> > >
> > > So after the v 6 DVD, the next step was to build material to offer
> > > schools & trainers an opportunity to train their staff, as well as have
> > > comprehensive material for internal training programs for our new and
> > > existing clients who have expressed the need for this type of material
> > > to our sales teams.
> > >
> > > Soooo.. we have just spent the last few months working with a very
> > > talented XSI artist and trainer to develop professional-level XSI
> > > training material.
> > >
> > > Yesterday, I received a drive with 45 GIGS totaling over 37 hours of
> > > training, complete with scene files, scripts, mocap data, etc. A couple
> > > of my colleagues here who have started to dig into it here keep emailing
> > > me.. "wow, I didn't know that..."
> > >
> > > This is not curriculum, rather it is an intense set of tutorials for the
> > > professional 3D user to be able to transition to XSI and become familiar
> > > and comfortable with what the software has to offer. In addition to
> > > nearly 40 hours of videos, we also have written outlines to go with each
> > > module of the material. This is to help emerging markets build their own
> > > localized training material. It's a full featured "Train the Trainer /
> > > Train the Professional" program focused to help expand our market, your
> > > studios and our partners' business.
> > >
> > > We are actually taking the material on the road in Asia to train artists
> > > and schools in Seoul and Shanghai and then Mumbai, and will be looking
> > > at training events in key markets like NYC and Soho at a later date.
> > >
> > > Now I have to figure out the packaging and recompression of 45 GIGS.
> > >
> > > Oh - and if our trainer wants to reveal himself to the list, be my
> > > guest. :)
> > >
> > > The training material roll out will come very soon - its my HIGHEST
> > > priority following SIGGRAPH.
> > >
> > > jen
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> > > Of takita
> > > Sent: Wednesday, August 29, 2007 4:10 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: Industry needs more xsi artists!
> > >
> > > Kris Rivel wrote:
> > > > For most places...they don't want to fix what isn't broken. They may
> > > > or may not know that there are superior tools out there but the bottom
> > >
> > > > line is that they are there to make money. Their current pipeline
> > > > works and they won't change it unless something can significantly save
> > >
> > > > them money in production costs. Hopefully, with Softimage's new
> > > > pricing scheme and possibly Moondust, things will change. If you can
> > > > break it down and show just how much time and money you can save with
> > > > software A vs. software B, then the superiors might consider it, even
> > > > if it does mean re-training some of their team.
> > >
> > > Not to bring up an old dead horse but you have to figure in the student
> > > factor in to it, and as of late and most schools are still very heavily
> > > biased towards Maya. Yet the same as in the production houses, those
> > > are large and difficult ships to turn around.
> > >
> > > Don't forget also that the biggest expenditure for any production goes
> > > toward salaries, so it makes sense that management may regard the
> > > student pool as a potential resource to be tapped and where potential
> > > savings can be made.
> > >
> > > -T
> > >
> > > ---
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> >
> >
> >
> > --
> > www.mattmos.com | www.xsilondon.com
>
>
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