Re: Industry needs more xsi artists!

Date : Thu, 30 Aug 2007 12:49:37 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Industry needs more xsi artists!
Now I have to figure out the packaging and recompression of 45 GIGS.

Just upload it, given the minimum 1024kB/s connections most studios have, that´s just a 12,5hrs wait for uncompressed download...

Na, kidding, PAL/NTSC rez *.h264 should be enough :-)
(If you don´t need to read the menues)
10MB/min*37hrs>>>22GB..., 7hrs download.

Or maybe *.divx, 37hrs/90min>>>25 blockbusters,
with *.divx codec, that´d still be 18GB... 5-6hrs.

Oh, I guess you´re right. Could be difficult.


Cheers

tim

P.S: This a case for the return of the *longplay* VHS?



----- Original Message ----- From: "Jennifer Goldfinch" <jgoldfin(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, August 29, 2007 11:44 PM
Subject: RE: Industry needs more xsi artists!



Hi Kris et all -

Recently, I was given the responsibility for working on expanding
training material and edu programs at Softimage. At first glance, to be
honest, it felt like a chicken & egg dilemma. The first thing we did was
add in-box training material with version 6, thanks to our partners at
Digital Tutors, to make sure that the SW at least shipped with a
learning tool. It was also a priority to keep in contact with other DVD
producers out there to make sure they had an updated license, to make
sure they were on beta, etc, etc, etc.

The next bigger issue that needed to be addressed was schools and
training facilities -and as you know, many out there only teach Maya and
or max. This proved to be frustrating at first, but upon digging deeper
and having actual discussions with the schools and program leaders, many
are keen on teaching XSI, they just want to make sure there are studios
who use it. Many educators felt for years that there weren't enough XSI
shops out there. Ok - yet we hear from clients all the time that they
need people. (like this thread). PLUS new accounts want to use XSI, but
are concerned about having a pool of trained users out there.

So after the v 6 DVD, the next step was to build material to offer
schools & trainers an opportunity to train their staff, as well as have
comprehensive material for internal training programs for our new and
existing clients who have expressed the need for this type of material
to our sales teams.

Soooo.. we have just spent the last few months working with a very
talented XSI artist and trainer to develop professional-level XSI
training material.

Yesterday, I received a drive with 45 GIGS totaling over 37 hours of
training, complete with scene files, scripts, mocap data, etc. A couple
of my colleagues here who have started to dig into it here keep emailing
me.. "wow, I didn't know that..."

This is not curriculum, rather it is an intense set of tutorials for the
professional 3D user to be able to transition to XSI and become familiar
and comfortable with what the software has to offer. In addition to
nearly 40 hours of videos, we also have written outlines to go with each
module of the material. This is to help emerging markets build their own
localized training material. It's a full featured "Train the Trainer /
Train the Professional" program focused to help expand our market, your
studios and our partners' business.

We are actually taking the material on the road in Asia to train artists
and schools in Seoul and Shanghai and then Mumbai, and will be looking
at training events in key markets like NYC and Soho at a later date.

Now I have to figure out the packaging and recompression of 45 GIGS.

Oh - and if our trainer wants to reveal himself to the list, be my
guest. :)

The training material roll out will come very soon - its my HIGHEST
priority following SIGGRAPH.

jen



-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of takita
Sent: Wednesday, August 29, 2007 4:10 PM
To: XSI(at)Softimage.COM
Subject: Re: Industry needs more xsi artists!

Kris Rivel wrote:
For most places...they don't want to fix what isn't broken.  They may
or may not know that there are superior tools out there but the bottom

line is that they are there to make money.  Their current pipeline
works and they won't change it unless something can significantly save

them money in production costs.  Hopefully, with Softimage's new
pricing scheme and possibly Moondust, things will change.  If you can
break it down and show just how much time and money you can save with
software A vs. software B, then the superiors might consider it, even
if it does mean re-training some of their team.

Not to bring up an old dead horse but you have to figure in the student factor in to it, and as of late and most schools are still very heavily biased towards Maya. Yet the same as in the production houses, those are large and difficult ships to turn around.

Don't forget also that the biggest expenditure for any production goes
toward salaries, so it makes sense that management may regard the
student pool as a potential resource to be tapped and where potential
savings can be made.

-T

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.