Re: Industry needs more xsi artists!
| Date : Thu, 30 Aug 2007 04:55:12 -0700 |
| To : XSI(at)Softimage.COM |
| From : "Sam J. Bowling" <sbowling(at)cox.net> |
| Subject : Re: Industry needs more xsi artists! |
At 01:18 PM 8/29/2007, you wrote:
>Don't forget Pan's Labyrinth..
>
>
>Steven Caron wrote:
>> agreed..
>>
>> more productions like '300' and feature animations like "barnyard"
>>
>> steven
>>
>> On 8/29/07, *Bradley Gabe* < withanar(at)gmail.com
>> <mailto:withanar(at)gmail.com>> wrote:
>>
>> This thread again :-)
>>
>> I think we've seen Soft attempt a number of startegies to increase
>> user base; cost decrease, training initiatives, marketing pushes,
>> etc. There are too many catch-22's at work for it to be broken so
>> easily.
>>
>> If we want to increase the user base, it probably has to be caused
>> by us, the existing user base. We need to create work that gets
>> attention. We need to produce something out of the ordinary that
>> gets other industry pros asking, how did they do that? And how did
>> they do it in such a short time? And how can we do that too?
>>
>> When such questions are asked about an effect or production, how
>> often has the answer been Maya, Max, or some proprietary
>> thing? When that answer starts becoming XSI, then we'll see the
>> user base grow in a significant way.
>>
>> -Brad
>>
>> On 8/29/07, *Kris Rivel* <krisrivel(at)gmail.com
>> <mailto:krisrivel(at)gmail.com> > wrote:
>>
>> Yeah but I'm sure they had "some" reason to switch back to
>> Maya. More artists? Maybe they had pipeline issues with
>> XSI? Maybe the supervisor hates XSI? In fact...maybe one of
>> the superiors is sleeping with someone from
>> Autodesk?...hey...ya never know!
>>
>> For most places...they don't want to fix what isn't broken.
>> They may or may not know that there are superior tools out
>> there but the bottom line is that they are there to make
>> money. Their current pipeline works and they won't change it
>> unless something can significantly save them money in
>> production costs. Hopefully, with Softimage's new pricing
>> scheme and possibly Moondust, things will change. If you can
>> break it down and show just how much time and money you can
>> save with software A vs. software B, then the superiors might
>> consider it, even if it does mean re-training some of their team.
>>
>> Kris
>>
>>
>> On 8/29/07, *karlnrose* <karlnrose(at)bluewin.ch
>> <mailto:karlnrose(at)bluewin.ch> > wrote:
>>
>> I see your point Kim, but as I said we worked with XSI on
>> a title and
>> then it was decided to move back to Maya for the next
>> version of the
>> game franchise. To me that's like deciding that 8-track
>> tapes are
>> superior to CD's. Maya has it's strengths, but not from a
>> gaming point
>> of view (imho).
>>
>> Karl.
>>
>>
>>
>>
>> kim aldis wrote:
>> >
>> > Same reason it's been taking a while in the movies; it
>> takes a while
>> > and a lot of want to change pipelines at that level.
>> >
>> > *From:* owner-xsi(at)Softimage.COM
>> <mailto:owner-xsi(at)Softimage.COM>
>> [mailto:owner-xsi(at)Softimage.COM
>> <mailto:owner-xsi(at)Softimage.COM>] *On
>> > Behalf Of *karlnrose
>> > *Sent:* 29 August 2007 19:25
>> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>> > *Subject:* Re: Industry needs more xsi artists!
>> >
>> > What I don't understand is why XSI isn't more popular
>> with game
>> > studios? It's got fantastic poly tools not to mention the
>> texturing is
>> > smooth as butter. There are some great game dev features,
>> yet most
>> > game studios are still using Max or Maya. I used to work
>> for EA Canada
>> > and one of the games I worked on was done in XSI and then
>> they decided
>> > to switch to Maya for the next release of the game. Now I
>> use Maya a
>> > work all day every day (my boss's choice not mine), and I
>> have to say
>> > that the poly tools in Maya are lacking as is the uv
>> editor. I know
>> > that some games (great game titles like Half Life 2) were
>> made in XSI,
>> > but the majority of developers still don't use XSI.
>> Waddup with that?
>> >
>> > Karl.
>> >
>> >
>> >
>> >
>> > Meng-Yang Lu wrote:
>> >
>> > Wow...sending out an SOS!
>> >
>> > There are some studios here using XSI, and lately, I've
>> found it to be
>> > more and more users that I originally thought. It doesn't
>> seem like
>> > there's a shortage of XSI users, but maybe the amount of
>> work at XSI
>> > shops have outgrown our little talent supply. A few of
>> the smaller
>> > 5-10 man shops here are planning to expand, so the
>> growth, from my
>> > perspective, is definitely there.
>> >
>> > Maybe the List isn't where this should be posted, but I
>> know its the
>> > highest concentration of experienced XSI users. You could
>> probably
>> > formulate your post on CGTalk in General Discussion to
>> entice the
>> > various user community to switch over. The consensus is
>> that there are
>> > no XSI jobs, but given your case, it's not true. Simply
>> put, XSI
>> > Skills = Jobs in NYC, and maybe you'll get a few bites.
>> >
>> > And maybe if Softimage would like to host training
>> sessions like
>> > SideFX is doing, that wouldn't hurt either to expose
>> interested users
>> > to the application. This has been discussed to death
>> before, but we
>> > haven't really express the demand for good XSI users to
>> non-XSI users.
>> > I'll be switching back to XSI after serving out my
>> sentence here at a
>> > Maya shop.
>> >
>> > It's been a busy year this year for CG. And if anyone
>> knows of FX
>> > artists that know Realflow, Syflex, or simulation of that
>> ilk, send
>> > them my way. :-P
>> >
>> > -Lu
>> >
>> > On 8/29/07, *Kris Rivel* < krisrivel(at)gmail.com
>> <mailto:krisrivel(at)gmail.com>
>> > <mailto:krisrivel(at)gmail.com>> <mailto:krisrivel(at)gmail.com>>> wrote:
>> >
>> > We really need to get some more experienced and talented
>> XSI artists,
>> > especially here in NYC. I normally might not bring
>> attention to it
>> > since being an XSI artist in NYC means guaranteed work
>> and I like
>> > being in demand but it seems there's been a huge demand
>> for XSI talent
>> > here in the city and elsewhere. I'm not trying to toot my
>> horn but
>> > I've turned down at least 6 or 8 offers for work in the
>> past week...no
>> > lie. I'm handling more than one job often and way too
>> booked to
>> > consider anything else for at least another month or two.
>> What little
>> > XSI freelancers I do know, are all booked or have moved
>> on to
>> > full-time positions here or in other parts of the
>> country. Now I don't
>> > want the opposite to happen either where there are too
>> many artists
>> > but I'm starting to wonder if this shortage can be more
>> damaging. If
>> > nobody can ever find an xsi artist, nobody will use xsi
>> anymore.
>> > So...if you're looking for a life change, know XSI and
>> can hit the
>> > ground running.....come to NYC and HELP!
>> >
>> > Kris
>> >
>> >
>> >
>>
>>
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>>
>
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