that did the trick
thanks
PS: By the time you wrote this we had figured out that the modifier
smooth would do the same things. Is there any known difference? I went
the edit poly way since it was much faster in the script i wrote to
process.
Ludo
Ludovick William Michaud
Janimation Sr. Technical Director
Kai Wolter was chatting on 8/29/2007 6:12 PM:
Have
you checked that the models are editable polys and not editable meshes
- experienced that problem once while exporting/importing fbx files.
After converting them to editable polys FBX works just fine.
btw: so do I
Kai
Greg Punchatz schrieb:
I hate max......
Now that I have that off my chest, we are crosswalking some client
assets to XSI and the models look like they are quads in Max but we
cant seem to get them into XSI as quads.
Is there something stupid we have to do in max first to make import as
quads?
Did I say I hate max?
*Greg Punchatz
* Janimation Sr. Creative Director
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