Re: Industry needs more xsi artists!

Date : Thu, 30 Aug 2007 09:39:09 -0700
To : XSI(at)Softimage.COM
From : takita <takita(at)earthlink.net>
Subject : Re: Industry needs more xsi artists!
This has been done before for XSI with (IMHO) excellent results. Though you would not find it here in the US or in English, I particularly enjoyed this book I picked up in Japan called "XSI Power Creator Guide" or something like that. It was written around version 2.x, among the people who contributed to it were Michael Arias (a whole beginners chapter on mental ray shader writing!), Yoichiro Kadoguchi, Alain Laferierre, and Akiko Saito of Studio4c (one of the clearest and most articulate real-world case studies of XSI used in a traditional animation pipeline).

Like I said before, real world case studies offer excellent validation of abstract theory presented in previous chapters. Similar to how the folks at Soft Japan have even made scene files available for download, it's still quite applicable and good (if you read japanese, though I barely can!) quite a few years later.

-T

kim aldis wrote:
I writing a scripting book when I was pulling together code examples for my
own reference way back in 1.0. I even had a couple of publishers interested.
But, it's not an overnight task and you're going to be pushed to cover your
costs on it.

A joint effort, though, that could be another thing altogether. Glassners
Graphics Gems are really not more than a series of articles loosely grouped
into broad categories. There's enough of us here could knock out an article
or two without thinking too hard about it. All it takes is an editor to pull
together some kind of structure, coordinate it and stuff. You'd get a
publisher no problem. Or self-publish.

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