RE: Industry needs more xsi artists!

Date : Thu, 30 Aug 2007 13:31:12 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: Industry needs more xsi artists!
How much could it cost to get such a book translated to English?

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of takita
Sent: August 30, 2007 12:39 PM
To: XSI(at)Softimage.COM
Subject: Re: Industry needs more xsi artists!

This has been done before for XSI with (IMHO) excellent results.  Though

you would not find it here in the US or in English, I particularly 
enjoyed this book I picked up in Japan called "XSI Power Creator Guide" 
or something like that.  It was written around version 2.x, among the 
people who contributed to it were Michael Arias (a whole beginners 
chapter on mental ray shader writing!), Yoichiro Kadoguchi, Alain 
Laferierre, and Akiko Saito of Studio4c  (one of the clearest and most 
articulate real-world case studies of XSI used in a traditional 
animation pipeline).

Like I said before, real world case studies offer excellent validation 
of abstract theory presented in previous chapters.  Similar to how the 
folks at Soft Japan have even made scene files available for download, 
it's still quite applicable and good (if you read japanese, though I 
barely can!) quite a few years later.

-T

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