that works great vincent, thanks alot for sharing...
Select your grid and run this (Jscript):
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oObj = selection(0);
var vbArray = oObj.ActivePrimitive.Geometry.Points.PositionArray;
var aPos = vbArray.toArray();
var oPType = CreateParticleType(siSphereType, oPType)(0);
var oCloud = oRoot.AddParticleCloud(oPType, "myCloud");
var oCloudPrim = oCloud.ActivePrimitive;
oCloudPrim.AddParticles(aPos.length/3, oPType);
var oParticles = oCloudPrim.Particles;
oParticles.PositionArray = vbArray;
After that select the new cloud and Create > Particles > From Initial
State.
Does that work for you?
Vincent
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Daniel Jahnel
Sent: Thursday, August 30, 2007 1:03 PM
To: xsi(at)Softimage.COM
Subject: 1 particle per point?
hello...i want to emit one particle per point on a grid. any ideas how
to get this to work? the emission rate seems some to have some random
positioning built in, even when you set the emission rate to the number
of points on the object it actually emits more particles than the rate
value. also it doesnt distribute them evenly one each point but leaves
gaps and emits more than one on other points...ideas...ta...daniel
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