Well you could either include the actual texture in your centralized
library, or you could plug a noIcon in-place.
Cheers
Bernard
On 8/31/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
> Hi guys,
>
> there´s options to save material/shader settings
> as presets but how do you guys usually organize
> your materials for re-use in other projects?
>
> I have several shading networks I´d like to add
> to a (hopefully growing) database of materials
> but am not sure what´s best to minimize dependecies
> (like textures, ambient/light rig settings) while making
> sure the material still gives something to work with
> on import into a fresh scene?
>
> Cheers
>
> tim
>
>
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