RE: FCurve.AddKey()

Date : Fri, 31 Aug 2007 10:09:46 -0400
To : <XSI(at)Softimage.COM>
From : "Serguei Kalentchouk" <serguei.kalentchouk(at)ubisoft.com>
Subject : RE: FCurve.AddKey()
I'm a bit confused because the AddKey method looks like this:
FCurve.AddKey( [Frame], [Value], [Tolerance], [Overwrite] )
I'm not sure which method you are using?

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Alan Jones
Sent: August 31, 2007 6:11 AM
To: xsi(at)Softimage.COM
Subject: FCurve.AddKey()

Hi All,

This line is not doing what I expected.

newCurve.AddKey(0.0f, 0.0f, siDefaultKeyInterpolation, -0.5, 0, 0.3,
0.3);

I imagined that the left and right handles were just time and value
entries, but given the results I get - it seems not. I get just the
same as if I'd just done newCurve.AddKey(0.0f, 0.0f);

Thanks for any suggestions.

Cheers,

Alan.
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