Considering you're among the 1% people of this list using the CPP SDK,
you might want to specify it somehow when posting questions, Alan. :-)
Cheers
Bernard
On 8/31/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> Hi Serguei,
>
> The C++ one is declared differently.
>
> LONG AddKey ( const CTime & in_frame,
> const CValue & in_value,
> siFCurveKeyInterpolation in_interp = siDefaultKeyInterpolation,
> double in_ltx = DBL_MAX,
> double in_lty = DBL_MAX,
> double in_rtx = DBL_MAX,
> double in_rty = DBL_MAX,
> double in_tol = DBL_MAX,
> bool in_okl = false
> )
>
> Cheers,
>
> Alan.
>
> On 8/31/07, Serguei Kalentchouk <serguei.kalentchouk(at)ubisoft.com> wrote:
> > I'm a bit confused because the AddKey method looks like this:
> > FCurve.AddKey( [Frame], [Value], [Tolerance], [Overwrite] )
> > I'm not sure which method you are using?
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> > Of Alan Jones
> > Sent: August 31, 2007 6:11 AM
> > To: xsi(at)Softimage.COM
> > Subject: FCurve.AddKey()
> >
> > Hi All,
> >
> > This line is not doing what I expected.
> >
> > newCurve.AddKey(0.0f, 0.0f, siDefaultKeyInterpolation, -0.5, 0, 0.3,
> > 0.3);
> >
> > I imagined that the left and right handles were just time and value
> > entries, but given the results I get - it seems not. I get just the
> > same as if I'd just done newCurve.AddKey(0.0f, 0.0f);
> >
> > Thanks for any suggestions.
> >
> > Cheers,
> >
> > Alan.
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