Re: preparing materials for re-use

Date : Fri, 31 Aug 2007 22:07:23 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: preparing materials for re-use
Hi Bernard,

yeah, noIcon is a good idea (plus naming the nodes
to give an idea, like "plug base texture here") but
I meant something else.

Using the dreaded phrase "in Maya or Max I could"
simply create a shader and save it out as either a
Maya *.ma/*.mb file (as if saving a *.scn) or in Max
I could create a materiallibrary file to load into the
materialeditor/slot -  I don´t know if something
similar exists for XSI, e.g. saving out all your
materials (as listed in a explorer) and importing
that into another scene?

Cheers

tim


----- Original Message ----- From: "Bernard Lebel" <3dbernard(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, August 31, 2007 3:15 PM
Subject: Re: preparing materials for re-use



Well you could either include the actual texture in your centralized
library, or you could plug a noIcon in-place.


Cheers Bernard



On 8/31/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
Hi guys,

there´s options to save material/shader settings
as presets but how do you guys usually organize
your materials for re-use in other projects?

I have several shading networks I´d like to add
to a (hopefully growing) database of materials
but am not sure what´s best to minimize dependecies
(like textures, ambient/light rig settings) while making
sure the material still gives something to work with
on import into a fresh scene?

Cheers

tim


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