Re: preparing materials for re-use

Date : Fri, 31 Aug 2007 16:42:07 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: preparing materials for re-use
Absolutely. Look for material libraries in the Explorer (switch to the
Materials scope).
You can export libraries as dotXSI.


Cheers
Bernard



On 8/31/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
> Hi Bernard,
>
> yeah, noIcon is a good idea (plus naming the nodes
> to give an idea, like "plug base texture here") but
> I meant something else.
>
> Using the dreaded phrase "in Maya or Max I could"
> simply create a shader and save it out as either a
> Maya *.ma/*.mb file (as if saving a *.scn) or in Max
> I could create a materiallibrary file to load into the
> materialeditor/slot -  I don´t know if something
> similar exists for XSI, e.g. saving out all your
> materials (as listed in a explorer) and importing
> that into another scene?
>
> Cheers
>
> tim
>
>
> ----- Original Message -----
> From: "Bernard Lebel" <3dbernard(at)gmail.com>
> To: <XSI(at)Softimage.COM>
> Sent: Friday, August 31, 2007 3:15 PM
> Subject: Re: preparing materials for re-use
>
>
> > Well you could either include the actual texture in your centralized
> > library, or you could plug a noIcon in-place.
> >
> >
> > Cheers
> > Bernard
> >
> >
> >
> > On 8/31/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
> >> Hi guys,
> >>
> >> there´s options to save material/shader settings
> >> as presets but how do you guys usually organize
> >> your materials for re-use in other projects?
> >>
> >> I have several shading networks I´d like to add
> >> to a (hopefully growing) database of materials
> >> but am not sure what´s best to minimize dependecies
> >> (like textures, ambient/light rig settings) while making
> >> sure the material still gives something to work with
> >> on import into a fresh scene?
> >>
> >> Cheers
> >>
> >> tim
> >>
> >>
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