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Look under the flakes tab for a ray traced reflection param.
Ciao
On 9/1/07,
karlnrose <karlnrose(at)bluewin.ch> wrote:
I'm just testing out the new car paint shader and trying to compare it with the one I made long ago. I placed 2 spheres in my scene with the physical sun/sky shader, then I put the new car paint shader on one
sphere and my own car shader on the other. When I render the car paint shader doesn't reflect the other sphere in it only the physical sky. My shader reflects the car paint shader sphere no problem. Can anyone tell
me if there is a special set up for ray traced reflections with this shader? And are there any good tuts out there for using the C.P. shader?
Karl. --- Unsubscribe? Mail
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