Thanks Gene, actually the problem must have been a glitch or something.
After you suggested using the flake rt param, I opened a new scene to
try it out and the reflections worked as soon as I applied the shader.
Cheers,
Karl.
Gene Crucean wrote:
Look under the flakes tab for a ray traced reflection param.
Ciao
On 9/1/07, * karlnrose* <karlnrose(at)bluewin.ch
<mailto:karlnrose(at)bluewin.ch>> wrote:
I'm just testing out the new car paint shader and trying to compare it
with the one I made long ago. I placed 2 spheres in my scene with the
physical sun/sky shader, then I put the new car paint shader on one
sphere and my own car shader on the other. When I render the car
paint
shader doesn't reflect the other sphere in it only the physical
sky. My
shader reflects the car paint shader sphere no problem. Can
anyone tell
me if there is a special set up for ray traced reflections with this
shader? And are there any good tuts out there for using the C.P.
shader?
Karl.
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