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Animate the "Rate" instead of mute the entire particle emitter.
On 04/09/07, Matthias Worch <mworch(at)gmail.com
> wrote:...but still having the particles on screen finish their journey. Kinda tricky, I found out.
I'm trying to create an energy rifle mockup for a game, so I made a simple particle system that continuously emits particles into the world. The particle system is attached to a guy running around in the world. The idea is that I'd mute the emission of that particle system by default - but when I want the character to "shoot" I key the Mute property to be inactive - the particle system emits particles (the guy is "shooting") until I mute the emission again.
That works with one little snag: as soon as I mute the emission, it doesn't just stop firing new particles. The particles already emitted disappear as well! :( Does anybody have a solution for that? I want to fire particles when emission is active, and I want those particles to stay around when the emission is muted. I just want the particle system to stop firing new particles as soon as emission is muted.
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