----- Original Message ----
From: Matthias Worch <mworch(at)gmail.com>
To: xsi(at)Softimage.COM
Sent: Tuesday, September 4, 2007 8:43:24 PM
Subject: Muting particle emissions...
...but still having the particles on screen finish their journey. Kinda tricky, I found out.
I'm trying to create an energy rifle mockup for a game, so I made a simple particle system that continuously emits particles into the world.
The particle system is attached to a guy running around in the world. The idea is that I'd mute the emission of that particle system by default - but when I want the character to "shoot" I key the Mute property to be inactive - the particle system emits particles (the guy is "shooting") until I mute the emission again.
That works with one little snag: as soon as I mute the emission, it doesn't just stop firing new particles. The particles already emitted disappear as well! :(
Does anybody have a solution for that? I want to fire particles when emission is active, and I want those particles to stay around when the emission is muted. I just want the particle system to stop firing new particles as soon as emission is muted.