For wireframes; you can either render out a Toon pass as "Ink only",
then in the Sampling tab activate "Facet detection". This will render
out wires.
Alternatively, use the "Start Capture" tool to render out your desired
viewport (or cam ) as hidden line, or shaded, or whatever is desired at
double-rez, then shrink it down.
karlnrose wrote:
I'm trying to show a fully rendered image fading into a wire frame or
shaded version. I remember in XSI 5.0 and before there were some
different options of what type of render to output. In 6.0 I can't
seem to find anything that will allow me to render my scene as wire
frame or hidden line or shaded. Is there such a thing anymore?
Also I find the new "render manager" a little confusing compared with
how it used to be done in earlier XSI versions. Earlier today I set
up a 2 frame render as NTSC and with my high anti-alias settings, but
when I rendered I got a 1280x960 low aliased image. I discovered that
there are different render settings in many places in the render
manager even though I only have one pass. In the good old days I
would just go to the first tab of the render settings and set the
filename, frames, image type, etc...... and I would get what I want.
Now it's a crap shoot if the finished image will have the settings I
intended, as there is always some hidden menu that overrides the menu
I am using. Maybe it's just me?
Anyway enough bitching, If anyone can answer my question about the
rendering of wire and or shaded/hidden line that would very helpfull.
Cheers,
Karl.
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