d'oh - did I just admit to incontinence?
On 9/5/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> Yes - if only someone would write such a shader..... You need to get
> someone competent who can figure it out at Fluid.
>
> On 9/5/07, adrian <adrian.wyer(at)fluid-pictures.com> wrote:
> > and STILL we can't do something as BASIC as rendering anti-aliased wireframe
> > passes.....
> >
> > how far we've come, NOT!
> >
> > a
> >
> > Adrian Wyer
> > Fluid Pictures
> > 16-18 Beak Street
> > London
> > W1F 9RD
> > T: +44 (0) 20 7183 2160
> > www.fluid-pictures.com
> > ----- Original Message -----
> > From: "Francois Lord" <francoislord(at)gmail.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Wednesday, September 05, 2007 5:20 PM
> > Subject: Re: rendering wirefrmame?
> >
> >
> > > Ah yes... that thread again. It's been what... two weeks since the last
> > > one?
> > >
> > > karlnrose wrote:
> > >> I'm trying to show a fully rendered image fading into a wire frame or
> > >> shaded version. I remember in XSI 5.0 and before there were some
> > >> different options of what type of render to output. In 6.0 I can't seem
> > >> to find anything that will allow me to render my scene as wire frame or
> > >> hidden line or shaded. Is there such a thing anymore?
> > >> Also I find the new "render manager" a little confusing compared with how
> > >> it used to be done in earlier XSI versions. Earlier today I set up a 2
> > >> frame render as NTSC and with my high anti-alias settings, but when I
> > >> rendered I got a 1280x960 low aliased image. I discovered that there are
> > >> different render settings in many places in the render manager even
> > >> though I only have one pass. In the good old days I would just go to the
> > >> first tab of the render settings and set the filename, frames, image
> > >> type, etc...... and I would get what I want. Now it's a crap shoot if
> > >> the finished image will have the settings I intended, as there is always
> > >> some hidden menu that overrides the menu I am using. Maybe it's just me?
> > >>
> > >> Anyway enough bitching, If anyone can answer my question about the
> > >> rendering of wire and or shaded/hidden line that would very helpfull.
> > >>
> > >> Cheers,
> > >> Karl.
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