Actually, the balls
change to white in 5 frames once
they hit the ground. The ground is a flat plan so it all happens at Y=0 but,
there are a few hundred balls with their own timing.
I know I can create a
new pass and new MAT anim but that would have to be hand-adj in the dopesheet for
each ball at the frame it hits the ground.
I don’t mind the
labour, I’m hoping to save some time and hopefully learn something new
(in case they decide to double the amount of balls again to 500).
BTW, the “RGB color”
does not allow for an _expression_ to be created.
Thanks
Akie Prapas
Infographiste
3D VFX
Les Chaines
Tele Astral Inc.
514.938.3320
X-4540
De : owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] De la part
de James Easter
Envoyé : 5 septembre 2007
15:29
À : XSI(at)Softimage.COM
Objet : Re: Bouncing/Blinking
Hmmmmm...
well assuming you have a flat ground plane you could link the color to the
global y position so that as the balls neared/hit/rebounded the ground their
color would change. Basically as they reach a certain point in the global
Y (above the ground) the color changes. If you have multiple ground
levels then this would be trickier. Perhaps this is something that can be
done in post?
~ JamesCG
On 9/5/07, Prapas Akie <aprapas(at)chaines.astral.com>
wrote:
Hello,
I have a scene that started with a
few random 'bouncing balls' in military formation that has now turned into a
few hundred random bouncing balls still in military formation.
Now the client would like the balls
to 'blink' (basically change color to white over 5 frames) when they hit the
ground.
I tried to apply an _expression_ to
the material (RGB values) with no success. It seems that feature is N/A.
Is there a miraculous fix for this
scenario or am I SOL with a one at a time modif?
Thanks and have a goodday.
Akie
Prapas