[no subject]

Subject : Bouncing/Blinking=20






Hello,
=20
I have a scene that started with a few random =91bouncing balls=92 in milit=
ary formation that has now turned into a few hundred random bouncing balls =
still in military formation.
=20
Now the client would like the balls to =91blink=92 (basically change color =
to white over 5 frames) when they hit the ground.
=20
I tried to apply an _expression_ to the material (RGB values) with no succe=
ss. It seems that feature is N/A.
=20
Is there a miraculous fix for this scenario or am I SOL with a one at a tim=
e modif?
=20
Thanks and have a goodday.
=20
Akie Prapas
_________________________________________________________________
Explore the seven wonders of the world
http://search.msn.com/results.aspx?q=3D7+wonders+world&mkt=3Den-US&form=3DQ=
BRE=

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I just wrote a very simple expression on a cube to change colors based on G=
lobal Y position.&nbsp; It works if I use this expression:<BR>
&nbsp;<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sources.Materials.DefaultLib.Material.Lamber=
t.diffuse.red =3D <BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cond( cube.kine.global.posy &lt; 0.5, 0.0, 1=
.0 )<BR>
&nbsp;<BR>
but fails if I use this one:<BR>
&nbsp;<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sources.Materials.DefaultLib.Material.Lamber=
t.diffuse.red =3D<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; cond( this.kine.global.posy &lt; 0.5, 0.0, 1=
.0 )<BR>
&nbsp;<BR>
&nbsp;<BR>
Apparently the 'this' keyword syntax is broken in the current version.<BR>
&nbsp;<BR>
<BR><BR>------------------------------<BR>Matt Lind<BR>Animator / Technical=
 Director<BR>SOFTIMAGE certified instructor:<BR>&nbsp;&nbsp; SOFTIMAGE|3D<B=
R>&nbsp;&nbsp; SOFTIMAGE|XSI<BR>Matt.Lind(at)Mantom(dot)net<BR>
&nbsp;<BR>
<H1 class=3Dmessage-header>Bouncing/Blinking</H1><!--X-Subject-Header-End--=
><!--X-Head-of-Message-->
<DIV class=3Dmessage-header>
<TABLE cellSpacing=3D0 cellPadding=3D0 border=3D0>
<TBODY>
<TR>
<TD vAlign=3Dtop align=3Dleft><SPAN class=3Dmessage-header><EM>Date</EM> :<=
/SPAN> Wed, 5 Sep 2007 14:48:45 -0400 </TD></TR>
<TR>
<TD vAlign=3Dtop align=3Dleft><SPAN class=3Dmessage-header><EM>To</EM> :</S=
PAN> &lt;XSI(at)Softimage.COM&gt; </TD></TR>
<TR>
<TD vAlign=3Dtop align=3Dleft><SPAN class=3Dmessage-header><EM>From</EM> :<=
/SPAN> "Prapas Akie" &lt;aprapas(at)chaines.astral.com&gt; </TD></TR>
<TR>
<TD vAlign=3Dtop align=3Dleft><SPAN class=3Dmessage-header><EM>Subject</EM>=
 :</SPAN> Bouncing/Blinking </TD></TR></TBODY></TABLE></DIV><!--X-Head-of-M=
essage-End--><!--X-Head-Body-Sep-Begin-->
<DIV class=3Dmessage-body><SWISH-E-DESCRIPTION-TEXT><!--X-Head-Body-Sep-End=
--><!--X-Body-of-Message-->
<TABLE width=3D"100%">
<TBODY>
<TR>
<TD style=3D"a: link { color: blue } a:visited { color: purple }">
<DIV>
<SPAN>Hello,<?XML:NAMESPACE PREFIX =3D O /><O:P></O:P></SPAN><BR>
<SPAN><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DEN-CA>I have a scene that started with a few random =91bouncin=
g balls=92 in military formation that has now turned into a few hundred ran=
dom bouncing balls still in military formation.<O:P></O:P></SPAN><BR>
<SPAN lang=3DEN-CA><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DEN-CA>Now the client would like the balls to =91blink=92 (basi=
cally change color to white over 5 frames) when they hit the ground.<O:P></=
O:P></SPAN><BR>
<SPAN lang=3DEN-CA><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DEN-CA>I tried to apply an _expression_ to the material (RGB va=
lues) with no success. It seems that feature is N/A.<O:P></O:P></SPAN><BR>
<SPAN lang=3DEN-CA><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DEN-CA>Is there a miraculous fix for this scenario or am I SOL =
with a one at a time modif?<O:P></O:P></SPAN><BR>
<SPAN lang=3DEN-CA><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DEN-CA>Thanks and have a goodday.<O:P></O:P></SPAN><BR>
<SPAN lang=3DEN-CA><O:P>&nbsp;</O:P></SPAN><BR>
<SPAN lang=3DFR>Akie Prapas</SPAN><BR></DIV></TD></TR></TBODY></TABLE></DIV=
><br /><hr />Explore the seven wonders of the world <a href=3D'http://searc=
h.msn.com/results.aspx?q=3D7+wonders+world&mkt=3Den-US&form=3DQBRE' target=
=3D'_new'>Learn more!</a></body>
</html>=

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