Re: rendering wirefrmame?

Date : Thu, 6 Sep 2007 10:26:45 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: rendering wirefrmame?
link to wire D is down, but again, doesn't it only show the triangulated mesh beneath?
 
a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
Sent: Wednesday, September 05, 2007 7:22 PM
Subject: Re: rendering wirefrmame?

Is there any reason you can't use the WireD shader? This shader does everything you guys are talking about plus a lot more.

http://www.xsibase.com/tools/shaders.php?detail=1319





On 9/5/07, Wayne Williams <w1343(at)comcast.net> wrote:
depends

----- Original Message -----
From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, September 05, 2007 12:47 PM
Subject: Re: rendering wirefrmame?


> d'oh - did I just admit to incontinence?
>
> On 9/5/07, Alan Jones <skyphyr(at)gmail.com> wrote:
>> Yes - if only someone would write such a shader..... You need to get
>> someone competent who can figure it out at Fluid.
>>
>> On 9/5/07, adrian <adrian.wyer(at)fluid-pictures.com> wrote:
>> > and STILL we can't do something as BASIC as rendering anti-aliased
>> > wireframe
>> > passes.....
>> >
>> > how far we've come, NOT!
>> >
>> > a
>> >
>> > Adrian Wyer
>> > Fluid Pictures
>> > 16-18 Beak Street
>> > London
>> > W1F 9RD
>> > T: +44 (0) 20 7183 2160
>> > www.fluid-pictures.com
>> > ----- Original Message -----
>> > From: "Francois Lord" <francoislord(at)gmail.com>
>> > To: <XSI(at)Softimage.COM>
>> > Sent: Wednesday, September 05, 2007 5:20 PM
>> > Subject: Re: rendering wirefrmame?
>> >
>> >
>> > > Ah yes... that thread again. It's been what... two weeks since the
>> > > last
>> > > one?
>> > >
>> > > karlnrose wrote:
>> > >> I'm trying to show a fully rendered image fading into a wire frame
>> > >> or
>> > >> shaded version.  I remember in XSI 5.0 and before there were some
>> > >> different options of what type of render to output.  In 6.0 I can't
>> > >> seem
>> > >> to find anything that will allow me to render my scene as wire frame
>> > >> or
>> > >> hidden line or shaded.  Is there such a thing anymore?
>> > >> Also I find the new "render manager" a little confusing compared
>> > >> with how
>> > >> it used to be done in earlier XSI versions.  Earlier today I set up
>> > >> a 2
>> > >> frame render as NTSC and with my high anti-alias settings, but when
>> > >> I
>> > >> rendered I got a 1280x960 low aliased image.  I discovered that
>> > >> there are
>> > >> different render settings in many places in the render manager even
>> > >> though I only have one pass.  In the good old days I would just go
>> > >> to the
>> > >> first tab of the render settings and set the filename, frames, image
>> > >> type, etc...... and I would get what I want.  Now it's a crap shoot
>> > >> if
>> > >> the finished image will have the settings I intended, as there is
>> > >> always
>> > >> some hidden menu that overrides the menu I am using.  Maybe it's
>> > >> just me?
>> > >>
>> > >> Anyway enough bitching, If anyone can answer my question about the
>> > >> rendering of wire and or shaded/hidden line that would very
>> > >> helpfull.
>> > >>
>> > >> Cheers,
>> > >> Karl.
>> > >> ---
>> > >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> > >> body:
>> > >> unsubscribe xsi
>> > > ---
>> > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> > > body:
>> > > unsubscribe xsi
>> > >
>> >
>> > ---
>> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> > body:
>> > unsubscribe xsi
>> >
>>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.