Re: rendering wirefrmame?

Date : Thu, 6 Sep 2007 10:26:09 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: rendering wirefrmame?
but they work by placing geometry along all the edges, try that on a 100k poly mesh and see how the 'gigapolygon core' copes!
 
;o)
 
a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
Sent: Wednesday, September 05, 2007 7:30 PM
Subject: RE: rendering wirefrmame?

Hi,
 
I think Helge wrote a couple of scripts that could help with wireframe style renders.
 
 
There was XSIAtomiser and there seeme to be another one on his news page called MT_SimpleWire.
 
Get yourself a login & try them out.
 
Adam.
 
 
 
 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: 05 September 2007 19:22
To: XSI(at)Softimage.COM
Subject: Re: rendering wirefrmame?

Is there any reason you can't use the WireD shader? This shader does everything you guys are talking about plus a lot more.

http://www.xsibase.com/tools/shaders.php?detail=1319





On 9/5/07, Wayne Williams <w1343(at)comcast.net> wrote:
depends

----- Original Message -----
From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, September 05, 2007 12:47 PM
Subject: Re: rendering wirefrmame?


> d'oh - did I just admit to incontinence?
>
> On 9/5/07, Alan Jones <skyphyr(at)gmail.com> wrote:
>> Yes - if only someone would write such a shader..... You need to get
>> someone competent who can figure it out at Fluid.
>>
>> On 9/5/07, adrian <adrian.wyer(at)fluid-pictures.com> wrote:
>> > and STILL we can't do something as BASIC as rendering anti-aliased
>> > wireframe
>> > passes.....
>> >
>> > how far we've come, NOT!
>> >
>> > a
>> >
>> > Adrian Wyer
>> > Fluid Pictures
>> > 16-18 Beak Street
>> > London
>> > W1F 9RD
>> > T: +44 (0) 20 7183 2160
>> > www.fluid-pictures.com
>> > ----- Original Message -----
>> > From: "Francois Lord" <francoislord(at)gmail.com>
>> > To: <XSI(at)Softimage.COM>
>> > Sent: Wednesday, September 05, 2007 5:20 PM
>> > Subject: Re: rendering wirefrmame?
>> >
>> >
>> > > Ah yes... that thread again. It's been what... two weeks since the
>> > > last
>> > > one?
>> > >
>> > > karlnrose wrote:
>> > >> I'm trying to show a fully rendered image fading into a wire frame
>> > >> or
>> > >> shaded version.  I remember in XSI 5.0 and before there were some
>> > >> different options of what type of render to output.  In 6.0 I can't
>> > >> seem
>> > >> to find anything that will allow me to render my scene as wire frame
>> > >> or
>> > >> hidden line or shaded.  Is there such a thing anymore?
>> > >> Also I find the new "render manager" a little confusing compared
>> > >> with how
>> > >> it used to be done in earlier XSI versions.  Earlier today I set up
>> > >> a 2
>> > >> frame render as NTSC and with my high anti-alias settings, but when
>> > >> I
>> > >> rendered I got a 1280x960 low aliased image.  I discovered that
>> > >> there are
>> > >> different render settings in many places in the render manager even
>> > >> though I only have one pass.  In the good old days I would just go
>> > >> to the
>> > >> first tab of the render settings and set the filename, frames, image
>> > >> type, etc...... and I would get what I want.  Now it's a crap shoot
>> > >> if
>> > >> the finished image will have the settings I intended, as there is
>> > >> always
>> > >> some hidden menu that overrides the menu I am using.  Maybe it's
>> > >> just me?
>> > >>
>> > >> Anyway enough bitching, If anyone can answer my question about the
>> > >> rendering of wire and or shaded/hidden line that would very
>> > >> helpfull.
>> > >>
>> > >> Cheers,
>> > >> Karl.
>> > >> ---
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