but they work by placing geometry along all the
edges, try that on a 100k poly mesh and see how the 'gigapolygon core'
copes!
----- Original Message -----
Sent: Wednesday, September 05, 2007 7:30
PM
Subject: RE: rendering wirefrmame?
Hi,
I think Helge wrote a couple of scripts that could help
with wireframe style renders.
There was XSIAtomiser and there seeme to be another one
on his news page called MT_SimpleWire.
Get yourself a login & try them
out.
Adam.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]
On Behalf Of Gene
Crucean
Sent: 05 September 2007 19:22
To:
XSI(at)Softimage.COM
Subject: Re: rendering
wirefrmame?
Is there any reason you can't use the WireD shader? This shader
does everything you guys are talking about plus a lot more.
http://www.xsibase.com/tools/shaders.php?detail=1319
On 9/5/07, Wayne
Williams <w1343(at)comcast.net> wrote:
depends
-----
Original Message -----
From: "Alan Jones" <skyphyr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent:
Wednesday, September 05, 2007 12:47 PM
Subject: Re: rendering
wirefrmame?
> d'oh - did I just admit to
incontinence?
>
> On 9/5/07, Alan Jones <skyphyr(at)gmail.com>
wrote:
>> Yes - if only someone would write such a shader.....
You need to get
>> someone competent who can figure it out at
Fluid.
>>
>> On 9/5/07, adrian <adrian.wyer(at)fluid-pictures.com>
wrote:
>> > and STILL we can't do something as BASIC as
rendering anti-aliased
>> > wireframe
>> >
passes.....
>> >
>> > how far we've come,
NOT!
>> >
>> > a
>> >
>> >
Adrian Wyer
>> > Fluid Pictures
>> > 16-18 Beak
Street
>> > London
>> > W1F 9RD
>> >
T: +44 (0) 20 7183 2160
>> > www.fluid-pictures.com
>>
> ----- Original Message -----
>> > From: "Francois Lord"
<francoislord(at)gmail.com>
>>
> To: <XSI(at)Softimage.COM>
>> >
Sent: Wednesday, September 05, 2007 5:20 PM
>> > Subject: Re:
rendering wirefrmame?
>> >
>> >
>> >
> Ah yes... that thread again. It's been what... two weeks since
the
>> > > last
>> > > one?
>>
> >
>> > > karlnrose wrote:
>> > >>
I'm trying to show a fully rendered image fading into a wire
frame
>> > >> or
>> > >> shaded
version. I remember in XSI 5.0 and before there were
some
>> > >> different options of what type of render to
output. In 6.0 I can't
>> > >>
seem
>> > >> to find anything that will allow me to
render my scene as wire frame
>> > >> or
>>
> >> hidden line or shaded. Is there such a thing
anymore?
>> > >> Also I find the new "render manager" a
little confusing compared
>> > >> with how
>>
> >> it used to be done in earlier XSI
versions. Earlier today I set up
>> > >> a
2
>> > >> frame render as NTSC and with my high
anti-alias settings, but when
>> > >> I
>> >
>> rendered I got a 1280x960 low aliased image. I
discovered that
>> > >> there are
>> >
>> different render settings in many places in the render manager
even
>> > >> though I only have one pass. In
the good old days I would just go
>> > >> to
the
>> > >> first tab of the render settings and set the
filename, frames, image
>> > >> type, etc...... and I
would get what I want. Now it's a crap shoot
>> >
>> if
>> > >> the finished image will have the
settings I intended, as there is
>> > >>
always
>> > >> some hidden menu that overrides the menu
I am using. Maybe it's
>> > >> just
me?
>> > >>
>> > >> Anyway enough
bitching, If anyone can answer my question about the
>> >
>> rendering of wire and or shaded/hidden line that would
very
>> > >> helpfull.
>> >
>>
>> > >> Cheers,
>> > >>
Karl.
>> > >> ---
>> > >>
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>> > >> body:
>> >
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>> > >
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>> > >
>> >
>> >
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