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let's define terms once and for all shall
we?
when you switch your view to hidden line, and do a
capture with anti-aliasing, it is EXACTLY the look we require (on lots of
jobs!)
the problem with this is
resolution.... if you want to capture larger than screen size
(which we frequently do) using capture, you get bad images
anything outside of the screen buffer size is
black!
not to mention that openGL antialiasing ISN'T
implemented under Linux.... (don't get me started about linux!)
the other method is to use hardware rendering, but
the anti-aliasing has been disabled since 5.11, and im not sure, but i seem
to remember the tile/stitch method of this render
still had the problem of adding bits of GUI into your
final image (although this may have just
been on linux also, grrrrr)
other methods so far, using available shaders
(toon, phoenix tools(remember them?) and possibly wireD) don't show you the
wireframe/hidden line
the way it appears in the viewport; they usually show you the underlying triangulated mesh
that mental ray renders
i remember someone made another attempt a couple of
years back, which stored your mesh data in a user data blob, but for a scene
with 100k triangles
the renders at hidef were
sloooooooooow......
this is a fundamental, 1970s kind of feature, and
yet we still are having to write our own, very complex solution for
it
there, that got it all off my
chest....
a
----- Original Message -----
Sent: Thursday, September 06, 2007 3:08
AM
Subject: Re: rendering wirefrmame?
yea, i see this too... it would be nice if this
worked.
steven
On 9/5/07, Moloney,
Ciaran <cmoloney(at)nybg.org >
wrote:
Hi,
The SDK lists a HardwareRenderer.Oversampling parameter, but it does not seem to have any effect on the output. Is this not implemented?
> Ahmidou Lyazidi
wrote: > > the fact is that the antialiasing options that were
in 5.11 doesn't exist > anymore in 6.xx >
>
2007/9/5, Steven Caron < carons(at)gmail.com>: > > > > open your "render>pass
options" > > set "pass renderer" to "hardware renderer" >
> open the "render>renderer options" > > set "render type" to
your desired display type. >
>
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