Re: rendering wirefrmame?

Date : Thu, 6 Sep 2007 10:41:19 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: rendering wirefrmame?
let's define terms once and for all shall we?
 
when you switch your view to hidden line, and do a capture with anti-aliasing, it is EXACTLY the look we require (on lots of jobs!)
the problem with this is resolution.... if you want to capture larger than screen size (which we frequently do) using capture, you get bad images
anything outside of the screen buffer size is black!
not to mention that openGL antialiasing ISN'T implemented under Linux.... (don't get me started about linux!)
 
the other method is to use hardware rendering, but the anti-aliasing has been disabled since 5.11, and im not sure, but i seem
to remember the tile/stitch method of this render still had the problem of adding bits of GUI into your
 final image (although this may have just been  on linux also, grrrrr)
 
other methods so far, using available shaders (toon, phoenix tools(remember them?) and possibly wireD) don't show you the wireframe/hidden line
the way it appears in the viewport; they usually show you  the underlying triangulated mesh that mental ray renders
 
i remember someone made another attempt a couple of years back, which stored your mesh data in a user data blob, but for a scene with 100k triangles
the renders at hidef were sloooooooooow......
 
this is a fundamental, 1970s kind of feature, and yet we still are having to write our own, very complex solution for it
 
there, that got it all off my chest....
 
a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
Sent: Thursday, September 06, 2007 3:08 AM
Subject: Re: rendering wirefrmame?

yea, i see this too... it would be nice if this worked.

steven

On 9/5/07, Moloney, Ciaran <cmoloney(at)nybg.org > wrote:
Hi,

The SDK lists a HardwareRenderer.Oversampling parameter, but it does not seem to have any effect on the output. Is this not implemented?
 
 

> Ahmidou Lyazidi wrote:
>
> the fact is that the antialiasing options that were in 5.11 doesn't exist
> anymore in 6.xx
>
> 2007/9/5, Steven Caron < carons(at)gmail.com>:
> >
> > open your "render>pass options"
> > set "pass renderer" to "hardware renderer"
> > open the "render>renderer options"
> > set "render type" to your desired display type.
> >


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