Hello,
We’re pretty far from the day Doom came
out of ID Softwares. Game developpers are now pulling out a lot of effects and
tricks with OGL and DirectX: lens effects, DOF, motion blur, AA, light
distortions etc etc…
What’s amazing is that it is all REAL-TIME!
Some stuff that comes out of these games
are hard to tell if they are pre-rendered or real-time.
Check this demo of the new ID Software
game called RAGE(still in development)
http://www.gametrailers.com/player/23175.html
Oh the time we would save if we could
render out real-time. Now I already know people are going to tell me: “What
about passes? What about controls over this or that?!” Well, of course
this wouldn’t replace a real renderers power(at least not for now) but
sometime a real-time render could probably be enough if not at least for pre-viz
then a lot more!
I have no idea what’s in the XSI SDK
for this purpose so it might already be possible to plug something like that but
probably people won’t bother unless Softimage develops it.
What do people think?
MAC
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: September 5, 2007 6:34 PM
To: XSI(at)Softimage.COM
Subject: Re: rendering wirefrmame?
this brings me to
something the layout guys here want to do. in max they can make previews that
use motion blur. i dont know exactly how it works. i am assuming its using some
type of opengl accumulation buffer ( http://www.opengl.org/resources/code/samples/glut_examples/advanced/advanced.html
)
1st example shows anti-alias technique, and the 16th example shows motion blur.
this has me quite interested. using the graphics sequencer i think this can be
done
steven