Real-time render output [WAS:RE: rendering wirefrmame?]

Date : Thu, 6 Sep 2007 08:38:51 -0400
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : Real-time render output [WAS:RE: rendering wirefrmame?]

Hello,

We’re pretty far from the day Doom came out of ID Softwares. Game developpers are now pulling out a lot of effects and tricks with OGL and DirectX: lens effects, DOF, motion blur, AA, light distortions etc etc…

What’s amazing is that it is all REAL-TIME!

Some stuff that comes out of these games are hard to tell if they are pre-rendered or real-time.

Check this demo of the new ID Software game called RAGE(still in development)

http://www.gametrailers.com/player/23175.html

 

Oh the time we would save if we could render out real-time. Now I already know people are going to tell me: “What about passes? What about controls over this or that?!” Well, of course this wouldn’t replace a real renderers power(at least not for now) but sometime a real-time render could probably be enough if not at least for pre-viz then a lot more!

 

I have no idea what’s in the XSI SDK for this purpose so it might already be possible to plug something like that but probably people won’t bother unless Softimage develops it.

 

What do people think?

 

MAC

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: September 5, 2007 6:34 PM
To: XSI(at)Softimage.COM
Subject: Re: rendering wirefrmame?

 

this brings me to something the layout guys here want to do. in max they can make previews that use motion blur. i dont know exactly how it works. i am assuming its using some type of opengl accumulation buffer ( http://www.opengl.org/resources/code/samples/glut_examples/advanced/advanced.html )

1st example shows anti-alias technique, and the 16th example shows motion blur.

this has me quite interested. using the graphics sequencer i think this can be done

steven


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