Re: rendering wirefrmame?

Date : Thu, 6 Sep 2007 14:27:49 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: rendering wirefrmame?
Yeah - I'm familiar with this one - it's still quite limited. The one
in dev will work with subdivided surfaces and displaced surfaces as
well as straight geometry. Plus it'll use the actual wires instead of
relying on coplanar, adjacent triangles to guess where the quads
should be.

Plan is that it'll be object space line thickness (will reduce with
distance from the camera) - though it'd be possible to make some
changes so it could work either as a geometry shader or an output
shader. Geometry shader building cylinders or output shader meaning
the thickness is in screen space.

Cheers,

Alan.

On 9/6/07, adrian <adrian.wyer(at)fluid-pictures.com> wrote:
> very nice, and fast, however it doesn't seem to like subdivision
> surfaces......
>
> i will show it to Alan when he returns from the 'feast'
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 16-18 Beak Street
> London
> W1F 9RD
> T: +44 (0) 20 7183 2160
> www.fluid-pictures.com
> ----- Original Message -----
> From: "Michael" <miga_miga(at)gmx.de>
> To: <XSI(at)Softimage.COM>
> Sent: Thursday, September 06, 2007 11:30 AM
> Subject: Re: rendering wirefrmame?
>
>
> > What about this one:  DL3D Wireframe shader
> > http://dl3d.free.fr/download_shaders.php
> >
> > works fine here under XSI 6.02 FND linux
> >
> >
> > Michael
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