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hmmm, didn't work this morning..... oh
well.....
nice shader, but as mentioned, high poly counts
cripple it.....
a
----- Original Message -----
Sent: Thursday, September 06, 2007 3:17
PM
Subject: Re: rendering wirefrmame?
http://www.claus-figuren.de/addons/wireD/help.html
I
dunno, it works for me.
On 9/6/07, adrian
<adrian.wyer(at)fluid-pictures.com>
wrote:
link to wire D is down, but again, doesn't it
only show the triangulated mesh beneath?
a
-----
Original Message -----
Sent:
Wednesday, September 05, 2007 7:22 PM
Subject:
Re: rendering wirefrmame?
Is there any reason you can't use the WireD shader? This
shader does everything you guys are talking about plus a lot
more.
http://www.xsibase.com/tools/shaders.php?detail=1319
On 9/5/07, Wayne
Williams <w1343(at)comcast.net>
wrote:
depends
-----
Original Message ----- From: "Alan Jones" <skyphyr(at)gmail.com> To: <
XSI(at)Softimage.COM> Sent: Wednesday, September 05, 2007 12:47
PM Subject: Re: rendering wirefrmame?
> d'oh - did I
just admit to incontinence? > > On 9/5/07, Alan Jones <skyphyr(at)gmail.com>
wrote: >> Yes - if only someone would write such a shader.....
You need to get >> someone competent who can figure it out at
Fluid. >> >> On 9/5/07, adrian <adrian.wyer(at)fluid-pictures.com> wrote: >>
> and STILL we can't do something as BASIC as rendering anti-aliased
>> > wireframe >> > passes..... >>
> >> > how far we've come, NOT! >>
> >> > a >> > >> > Adrian
Wyer >> > Fluid Pictures >> > 16-18 Beak
Street >> > London >> > W1F 9RD >> >
T: +44 (0) 20 7183 2160 >> > www.fluid-pictures.com >> > ----- Original
Message ----- >> > From: "Francois Lord" <francoislord(at)gmail.com> >> > To: <XSI(at)Softimage.COM> >> > Sent:
Wednesday, September 05, 2007 5:20 PM >> > Subject: Re:
rendering wirefrmame? >> > >> > >> >
> Ah yes... that thread again. It's been what... two weeks since
the >> > > last >> > > one? >>
> > >> > > karlnrose wrote: >> >
>> I'm trying to show a fully rendered image fading into a wire
frame >> > >> or >> > >> shaded
version. I remember in XSI 5.0 and before there were
some >> > >> different options of what type of render
to output. In 6.0 I can't >> > >>
seem >> > >> to find anything that will allow me to
render my scene as wire frame >> > >> or >>
> >> hidden line or shaded. Is there such a thing
anymore? >> > >> Also I find the new "render manager"
a little confusing compared >> > >> with how
>> > >> it used to be done in earlier XSI
versions. Earlier today I set up >> > >> a
2 >> > >> frame render as NTSC and with my high
anti-alias settings, but when >> > >> I >>
> >> rendered I got a 1280x960 low aliased image. I
discovered that >> > >> there are >> >
>> different render settings in many places in the render manager
even >> > >> though I only have one
pass. In the good old days I would just go >> >
>> to the >> > >> first tab of the render
settings and set the filename, frames, image >> > >>
type, etc...... and I would get what I want. Now it's a crap
shoot >> > >> if >> > >> the
finished image will have the settings I intended, as there
is >> > >> always >> > >> some
hidden menu that overrides the menu I am using. Maybe
it's >> > >> just me? >> >
>> >> > >> Anyway enough bitching, If anyone can
answer my question about the >> > >> rendering of
wire and or shaded/hidden line that would very >> > >>
helpfull. >> > >> >> > >>
Cheers, >> > >> Karl. >> > >> ---
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