Re: high geoapprox causing troubles at render time on Linux

Date : Tue, 11 Sep 2007 18:07:04 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: high geoapprox causing troubles at render time on Linux
yep :-) I really mean 100

On 9/11/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> Just want to make I'm getting this right: by 100, you really mean
> "100"? The default is 1....
>
> Thanks
> Bernard
>
>
>
> On 9/11/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> > Try setting the mesh splitting factor to 100 (or maybe even 1000 -
> > though 100 should be sufficient.)
> >
> > Cheers,
> >
> > Alan.
> >
> > On 9/11/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > > Addendum: this problem does not show up on Windows, only on Linux boxes.
> > >
> > >
> > >
> > > On 9/11/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > > > Hello,
> > > >
> > > > Anyone seen that?
> > > >
> > > > I've got this shot there are only 4 meshes. Two of them have a
> > > > geoapprox of 1, and two of them have a geoapprox of 3. When the shot
> > > > renders, some frames are in extremely bad shape. It's like some
> > > > polygons have not rendered. And it's only on certain frames.
> > > >
> > > > However if I set the geoapproxes to 0, problem completely gone.
> > > >
> > > >
> > > > Time to call Fox Mulder?
> > > >
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