Re: The Setup Machine?

Date : Sun, 16 Sep 2007 12:57:54 +0200
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: The Setup Machine?
Just investigated the biped rig... and it's the same as I remembered.

So..... question... Anyone has a "Setup Machine Solution for XSI"
which they are willing to sell?
NO! I'm not going to try and make it myself, I don't have time for
it... I rather just buy a solution like what we have done for Maya :)

Anyone else interested in this? I'm sure we are quite many people who
are interested in it, and I think it would serve the XSI community in
hole if a solution like this was available.

The guys at Anzovin don't have the resources right now to make a TSM
for XSI, but they are interested in it. It's not the best rig in the
world, but it's a thousand times better than the biped guide (which I
have never been able to use in production).

regards
stefan andersson


On 9/12/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
> No it hasn't changed in v6.  The biped rig is ok but it does need some
> improvements.  The rig guide is awful and needs a complete overhaul.  I see
> demos of user made rig guides that appear far superior and easier to setup.
> The hands for example are impossible to get right using the rig guide since
> rotating the rig guide elements can result in problems.  The rig itself I
> think needs to adopt the more common practices of current rigging techniques
> like using secondary controls for zeroing out things and maybe even having
> things like built-in stretchy limbs and full IK control over any limb or
> joint.  The list could go on and on but in short....I think it needs some
> updating.  I just wonder when this would happen since Mike Isner, the brains
> behind the current rig setup, seems mostly involved with Face Robot still.
>
> Kris
>
>
> On 9/12/07, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> >
> > Hi All,
> > I know it only exists for maya.... anyone knows though if a similar
> > thing is availble for XSI? The biped guide (and the rig it creates)
> > isn't really production friendly to say the least. I haven't tested it
> > in v6 yet since we haven't gotten our licenses yet, but I doubt there
> > has been any change to it all.
> >
> > regards
> > stefan andersson
> >
> > --
> > __________________________________________
> > Pixel Abuser (at) http://www.swiss.se/
> > Blog (at) http://sanders3d.blogspot.com/
> > work e.mail: stefan [at] swiss.se
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
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> >
>
>


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