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So I had a chance to sit down with Maya 2008 (*cough*2001*cough*) and play for a few min. The first thing I did was check out the new features and out of the new features, the first thing I played with was their nCloth. I just want to say that I was blown away by how easy it was to use. There are presets that actually work like you think they will. You can blend between them easily and get a really nice starting point in a few seconds.
Here is the example I played with...
www.genecrucean.com/misc/bent_sheet_metal_maya.mov
I started off with a "putty" preset which was cool in itself, then I applied a "sheet metal" blended at 50%. This was the end result. Pure cloth sym.
I thought it was pretty cool so I wanted to see how close to that I could get with syflex in xsi. It took a LOT more time (time = money) to get the result I have and it still doesn't behave like the maya one. I didn't expect it to though to be honest but you get the point. I mean the xsi version is cool in it's own right but fails to deliver an acceptable clone. Oh and I'm aware you could further tweak this to get closer to the maya version but again, time = money and I'm already losing a lot here.
www.genecrucean.com/misc/bent_sheet_metal_xsi.mov
I also just wanted to say that I really like the way maya handles presets. You can get great starting points really fast and with the blending feature, you can get quite a bit of power out of them. Not to mention the solver works great.
... that is all
-gc
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