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Yeah I totaly agree with how cool nCloth is. A while ago, I saw some tutorials for making book pages using nCloth which was always a pain to do with regualr cloth coz it would flex so much. (I guess that's one of their first major upgrades in a whie though... )
On 9/17/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
I have yet to play with Ncloth but I am curious to check it out. Syflex is ok most of the time but I think its somewhat clunky in its setup and workflow. The Syfles PPG is a total disaster. Who the hell wants to start with values at the 10 or 100,000 decimal point.....stupid. Many times, syflex fails miserably when I need something more dense like in your example Gene. I resort to XSI's cloth which seems to perform better under extreme conditions but so far, I haven't needed collisions with it which I know will break as Votch said. I don't expect Moondust to be our savior either as it only seems to provide better workflow and linkage of the current systems. I too hope we can get something a little more robust and universal as ncloth in the near future. Would be great to have particles, rigids, cloth all working together.
Kris
On 9/17/07, Votch <
megavotch(at)gmail.com> wrote:
And whats up with XSI's built in cloth. For simple effects it works great and is fast... Until collisions are added. Then the entire sim breaks, explodes, or becomes so touchy that it's not even worth working with anymore.
It would be great if cloth received an update in XSI otherwise just remove it.
V-
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