Maya has always been ahead in regards to simulation. Luckily, everbody
is free to choose the right tool for his needs. If Maya fits a certain
job better than XSI, just use it for that task. It's not like the
packages are $60k anymore.
-André
Gene Crucean wrote:
So I had a chance to sit down with Maya 2008 (*cough*2001*cough*) and
play for a few min. The first thing I did was check out the new
features and out of the new features, the first thing I played with
was their nCloth. I just want to say that I was blown away by how easy
it was to use. There are presets that actually work like you think
they will. You can blend between them easily and get a really nice
starting point in a few seconds.
Here is the example I played with...
www.genecrucean.com/misc/bent_sheet_metal_maya.mov
<http://www.genecrucean.com/misc/bent_sheet_metal_maya.mov>
I started off with a "putty" preset which was cool in itself, then I
applied a "sheet metal" blended at 50%. This was the end result. Pure
cloth sym.
I thought it was pretty cool so I wanted to see how close to that I
could get with syflex in xsi. It took a LOT more time (time = money)
to get the result I have and it still doesn't behave like the maya
one. I didn't expect it to though to be honest but you get the point.
I mean the xsi version is cool in it's own right but fails to deliver
an acceptable clone. Oh and I'm aware you could further tweak this to
get closer to the maya version but again, time = money and I'm already
losing a lot here.
www.genecrucean.com/misc/bent_sheet_metal_xsi.mov
<http://www.genecrucean.com/misc/bent_sheet_metal_xsi.mov>
I also just wanted to say that I really like the way maya handles
presets. You can get great starting points really fast and with the
blending feature, you can get quite a bit of power out of them. Not to
mention the solver works great.
... that is all
-gc
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