Hi Ben,
Yeah - the main problem for us is I pushed all our artists to use the
builtin bumpmap node in 6 seeing it's the same code and doesn't make
sense to dig through lots of menus and directories to pull in the same
shader. So, oddly as it never happens, they actually did switch. So
we've got tonnes of scenes which are using this shader that are
unrenderable without being redone. Not particularly impressive for a
"repackaging" release and almost cost us a deadline as testing core
factory shaders isn't part of our standard pre-rollout procedure.
Cheers,
Alan.
On 9/17/07, Ben Rogall <brogall(at)excite.com> wrote:
>
> Ooh nice. For what it's worth, it should be just the zbump code, with a new
> spdl from Soft.
>
> Ben
>
>
>
>
> --- On Mon 09/17, Alan Jones < skyphyr(at)gmail.com > wrote:
> From: Alan Jones [mailto: skyphyr(at)gmail.com]
> To: XSI(at)Softimage.COM
> Date: Mon, 17 Sep 2007 12:47:13 +0100
> Subject: Re: Bumpmap in 6.5
>
> Thanks Kim and Sandy,
>
> Damn... Here's what I get for your entertainment
> http://www.binaryiris.com/bumpmapawesomeness.png
>
> Cheers,
>
> Alan.
>
> On 9/17/07, kim aldis wrote:
> > Even works on Vista!
> >
> > Isn't Linux great!
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > > Behalf Of Sandy Sutherland
> > > Sent: 17 September 2007 12:35
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: Bumpmap in 6.5
> > >
> > > Works here - On Windoze!!
> > >
> > >
> > > Alan Jones wrote:
> > > > Hi All,
> > > >
> > > > Is it just me, or is the bumpmap node completely broken in 6.5?
> > > >
> > > > To test create a grid, apply a XZ projection, apply a phong, put the
> > > > noicon pic into the diffuse, (render here) create a bumpmap node
> > > > (nodes->bump->bumpmap), plug the existing image node into the input
> > > of
> > > > the bumpmap node. Render. Scream and shriek in agony or shrug and
> > > > wonder if I'm sane.
> > > >
> > > > Cheers,
> > > >
> > > > Alan.
>
>
>
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