Hi Andre,
Yeah - we just had to rollback to 6.02 across the office. Fortunately
the imaging is automated here so while it's inconvenient it doesn't
take an inordinate amount of effort.
Cheers,
Alan.
On 9/18/07, André Adam <a_adam(at)49games.de> wrote:
> If I got things right, 6.5 scenes should load back into 6.02 - if that
> would be of any help.
>
> -André
>
> Alan Jones wrote:
> > Hi Ben,
> >
> > Yeah - the main problem for us is I pushed all our artists to use the
> > builtin bumpmap node in 6 seeing it's the same code and doesn't make
> > sense to dig through lots of menus and directories to pull in the same
> > shader. So, oddly as it never happens, they actually did switch. So
> > we've got tonnes of scenes which are using this shader that are
> > unrenderable without being redone. Not particularly impressive for a
> > "repackaging" release and almost cost us a deadline as testing core
> > factory shaders isn't part of our standard pre-rollout procedure.
> >
> > Cheers,
> >
> > Alan.
> >
> > On 9/17/07, Ben Rogall <brogall(at)excite.com> wrote:
> >
> >> Ooh nice. For what it's worth, it should be just the zbump code, with a new
> >> spdl from Soft.
> >>
> >> Ben
> >>
> >>
> >>
> >>
> >> --- On Mon 09/17, Alan Jones < skyphyr(at)gmail.com > wrote:
> >> From: Alan Jones [mailto: skyphyr(at)gmail.com]
> >> To: XSI(at)Softimage.COM
> >> Date: Mon, 17 Sep 2007 12:47:13 +0100
> >> Subject: Re: Bumpmap in 6.5
> >>
> >> Thanks Kim and Sandy,
> >>
> >> Damn... Here's what I get for your entertainment
> >> http://www.binaryiris.com/bumpmapawesomeness.png
> >>
> >> Cheers,
> >>
> >> Alan.
> >>
> >> On 9/17/07, kim aldis wrote:
> >>
> >>> Even works on Vista!
> >>>
> >>> Isn't Linux great!
> >>>
> >>>
> >>>> -----Original Message-----
> >>>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >>>> Behalf Of Sandy Sutherland
> >>>> Sent: 17 September 2007 12:35
> >>>> To: XSI(at)Softimage.COM
> >>>> Subject: Re: Bumpmap in 6.5
> >>>>
> >>>> Works here - On Windoze!!
> >>>>
> >>>>
> >>>> Alan Jones wrote:
> >>>>
> >>>>> Hi All,
> >>>>>
> >>>>> Is it just me, or is the bumpmap node completely broken in 6.5?
> >>>>>
> >>>>> To test create a grid, apply a XZ projection, apply a phong, put the
> >>>>> noicon pic into the diffuse, (render here) create a bumpmap node
> >>>>> (nodes->bump->bumpmap), plug the existing image node into the input
> >>>>>
> >>>> of
> >>>>
> >>>>> the bumpmap node. Render. Scream and shriek in agony or shrug and
> >>>>> wonder if I'm sane.
> >>>>>
> >>>>> Cheers,
> >>>>>
> >>>>> Alan.
>
> ---
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