Re: Projecting UVs onto meshes created using custom generator op

Date : Mon, 24 Sep 2007 11:05:58 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Projecting UVs onto meshes created using custom generator op
Interesting stuff, Kim. Guess this will be to Soft to see if there's a
way to flag an input object siClassifTopo or something similar.

Thanks for sharing your pain though :-)

Cheers,

Alan.

On 9/24/07, kim aldis <xsi(at)kim-aldis.co.uk> wrote:
> OK, back to the drawing board. I can flag any parameters that change the
> face count of the mesh but in this case any changes to the length of the
> input curves will also change the number of faces in the result and this
> doesn't update the UV projection. Once again, I'm left with a section of
> un-textured model and a crashing texture editor. I'm guessing it'll crash
> any UV operator I add to the UVspace too.
>
> It's only length changing by moving points on the input curves that causes
> problems. Adding or subtracting points seems to update the UV count
> correctly.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of kim aldis
> > Sent: 23 September 2007 08:03
> > To: XSI(at)Softimage.COM
> > Subject: RE: Projecting UVs onto meshes created using custom generator
> > op
> >
> > As it turns out, calling the command SIAddCustomParameter to add the
> > parameters to the op does work after all. My crash error was somewhere
> > else.
> >
> > And setting the classification siClassifTopo does fix the changeable UV
> > count for me. Thanks for the help everyone.
> >
> > K.
> >
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > > Behalf Of kim aldis
> > > Sent: 22 September 2007 11:50
> > > To: XSI(at)Softimage.COM
> > > Subject: RE: Projecting UVs onto meshes created using custom
> > generator
> > > op
> > >
> > > Ah, createpramdef. I was using a command to create the parameter. I
> > > knew it
> > > didn't feel right.
> > >
> >
> >
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