hello everyone,
I have a problem and was hoping someone might be able to help out. I have a scene with grass using XSI hair, and i am animating the hair using a wind force. However, once the dynamics was applied the hair went back to the unsubdivied state of the object its attatched to. Mind you the object keeps its subdivided geometry, just the hair gets
the unsubdivided geometry. And yes i have subdivisions turned on for the
hair operator.
to make things clearer heres what i did.
-created an object - grid
-applied hair to the grid
-applied dynamics to the hair
-applied force to the hair and animated it
Does anyone know of a work around or a fix to allow hair to have dynamics and keep it's objects subdivided geometry.
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