Re: cloth rigging - how to?

Date : Tue, 25 Sep 2007 11:24:59 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: cloth rigging - how to?
using the static kine state is stable in my experience...here is how we have been using it here at blur.

http://www.xsi-blog.com/archives/209

steven

On 9/25/07, peter boeykens <peter_b(at)skynet.be> wrote:
Hi Ben,
will see if I can get the driven static kinestate to work - the way I
understand you, this should be indeed what I'm after. Hope XSI agrees :-)

Speaking of cloth sims - from what I understand syflex has such a thing as a
target pose (not initial state!) - the shape a cloth would assume if not
under influence of any forces. But not in the XSI implementation :-(
Anyone can confirm this?

> You have to constrain two things to the cloth:
> 1) Your deformer
> 2) A "base" null that represents the "undeformed" position. When the
> deformer hasn't been moved these two things follow the cloth in the
> exact same position.
>
> Then drive the static kinestate of your deformer with the base null.
> This will make the deformations relative to the base null rather than
> the predeformed position when the operator was applied, which is what
> static kinestate is by default. This is analogous to bind pose in
> Maya.
>
> Also I've had luck with copying the cloth mesh and rigging it, then
> using a simple scripted op to do a "blend" between them. You can even
> get really fancy and read a weight map if you like.
>
> for each point in position array:
> alpha = weightmap * slider value
> lerp(mesh1.point mesh2.point, alpha)

what's "lerp"?

and how can I access a point's weightmap value?
(its probably RTFM - will dig into the scripting reference tomorrow, sounds
like it can come in handy.)



>
>
> On 9/20/07, peter boeykens < peter_b(at)skynet.be> wrote:
>> trying to find a good workflow for rigging cloth.
>>
>> at the moment I am cage deforming the highres cloth geometry with the
>> syflex
>> simulated cloth. Its all good.
>> now Im trying to layer deformations on top of the simulation.
>>
>> What I would like to get now, is a layer of (few) manipulators, driven by
>> the simulated cloth.
>> I guess I'll cluster constrain nulls to the cloth, and then parent my
>> manipulators under those nulls - but Im open for other suggestions. With
>> those manipulators I'd like to "sculpt" on top of the simulation.
>>
>> I do not want to simply envelope the highres to the manipulators, since I
>> wont get the precision I'm getting from the cage. But if I'm enveloping
>> the
>> highres to the manipulators on top of the cage I'l get a "double"
>> deformation.
>>
>> It works fine if the layer of my manipulators is not deformed by the
>> cloth,
>> sculpting locally around the default pose of the cloth, but its not
>> intuitive at all working that way.
>>
>> Any suggestions how to approach this?
>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> body:
>> unsubscribe xsi
>>
>
>
> --
> -Ben Barker
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.