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using the static kine state is stable in my experience...here is how we have been using it here at blur.
http://www.xsi-blog.com/archives/209
steven
On 9/25/07, peter boeykens <peter_b(at)skynet.be> wrote:
Hi Ben, will see if I can get the driven static kinestate to work - the way I understand you, this should be indeed what I'm after. Hope XSI agrees :-)
Speaking of cloth sims - from what I understand syflex has such a thing as a
target pose (not initial state!) - the shape a cloth would assume if not under influence of any forces. But not in the XSI implementation :-( Anyone can confirm this?
> You have to constrain two things to the cloth:
> 1) Your deformer > 2) A "base" null that represents the "undeformed" position. When the > deformer hasn't been moved these two things follow the cloth in the > exact same position.
> > Then drive the static kinestate of your deformer with the base null. > This will make the deformations relative to the base null rather than > the predeformed position when the operator was applied, which is what
> static kinestate is by default. This is analogous to bind pose in > Maya. > > Also I've had luck with copying the cloth mesh and rigging it, then > using a simple scripted op to do a "blend" between them. You can even
> get really fancy and read a weight map if you like. > > for each point in position array: > alpha = weightmap * slider value > lerp(mesh1.point mesh2.point, alpha)
what's "lerp"?
and how can I access a point's weightmap value? (its probably RTFM - will dig into the scripting reference tomorrow, sounds like it can come in handy.)
> > > On 9/20/07, peter boeykens <
peter_b(at)skynet.be> wrote: >> trying to find a good workflow for rigging cloth. >> >> at the moment I am cage deforming the highres cloth geometry with the
>> syflex >> simulated cloth. Its all good. >> now Im trying to layer deformations on top of the simulation. >> >> What I would like to get now, is a layer of (few) manipulators, driven by
>> the simulated cloth. >> I guess I'll cluster constrain nulls to the cloth, and then parent my >> manipulators under those nulls - but Im open for other suggestions. With >> those manipulators I'd like to "sculpt" on top of the simulation.
>> >> I do not want to simply envelope the highres to the manipulators, since I >> wont get the precision I'm getting from the cage. But if I'm enveloping >> the >> highres to the manipulators on top of the cage I'l get a "double"
>> deformation. >> >> It works fine if the layer of my manipulators is not deformed by the >> cloth, >> sculpting locally around the default pose of the cloth, but its not
>> intuitive at all working that way. >> >> Any suggestions how to approach this? >> >> --- >> Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in >> body: >> unsubscribe xsi >> > > > -- > -Ben Barker > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in body: > unsubscribe xsi
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