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Hi,
Is it possible to use findobjects with ClassID
inside an object or a collection of objects and not the scene ?
In the SDK it says the Path variable is not
implemented ... I was wondering if there's a workaround.
What I'm trying to do is .. while in a for loop
going through each object in a scene, delete all material clusters but
leave the texture coordinates intact.
I would use DeleteObj oObj &
"*.cls.Polygon*", but there are some material clusters that are renamed
randomly.
Any help appreciated!
Cheers
Alex.
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