Re: new curve extrude tool

Date : Thu, 27 Sep 2007 10:50:49 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: new curve extrude tool
The old way to edit curves and point is still there, in component>move point tool. I just remaped it to have an easier access.

2007/9/27, Morten Bartholdy < xsi(at)colorshopvfx.dk>:
Having tested an early beta I have to say it works really well and with the UV generation it would be an important part of my toolset here. I use TinyThickness too, and like Stefan and Ben state, there is room for a LOT of improvement in the XSI modeling tools! Your extrusion tool woud fill one of the gaps. It is as if Softimage is happy with the modeling tools as they are and concentrate on more fancy features for development. Personally I hate the current implementation of curves in XSI - it is just so much more difficult to edit curves than before the gazillion points with fancy editing capabilities came about. - sorry, I just had to get that one off my chest. If only it could be switched into "simple" mode for simple minds like me...
 
 
Morten Bartholdy
CG Supervisor
 
 
----- Original Message -----
Sent: Wednesday, September 26, 2007 1:08 PM
Subject: Re: new curve extrude tool

Your tool is needed Kim :) from the latest xsbase interview, second line... there you have it :) I personally can agree with everything Ben says below.



Which areas should be improved?

My main problems with XSI center around modelling and import/export, and they're so specific that I'm not sure it's worth fully airing them in this forum. But let's just say that there are some really basic modelling tools, such as extruding a profile along a path, which are essential for architectural modelling but are virtually useless in XSI because they do not behave as they should. The lack of proper Bezier curves (eg. the ones that have existed in Softimage Classique forever) is a huge problem for architecture and mechanics as well. As for import/export, I would really love to be able to bring in IGES NURBS geometry from CAD modellers with at least some level of success (rather than zero). And one simple export feature would improve my life immeasurably - a button on the OBJ exporter which expands all instances into true geomety. I would walk a mile over hot coals for that one. ;) My holy grail 3D dream tool, which isn't necessarily specific to XSI but could be integrated as an importer, is a convertor which turns full-blown NURBS geometry (complete with all the trimmings, from Rhino or somesuch) into SubD geometry according to various resolution and tolerance params. I'll probably grow old and decrepit waiting for that one, but it would be rad for artists like me who straddle the amazingly separate worlds of CAD/CAM and animation/cg.


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