What I don't understand is why you want to subdivide a grid... its
flat. Anyway, a workaround could be to freeze the subdivision before
you ad hair.
can't you change the subdivision settings again after you applied the
dynamics?
going to try and recreate the problem later.
cheers
On 25/09/2007, at 19.42, Mark Neumann wrote:
hello everyone,
I have a problem and was hoping someone might be able to help out.
I have a scene with grass using XSI hair, and i am animating the
hair using a wind force. However, once the dynamics was applied the
hair went back to the unsubdivied state of the object its attatched
to. Mind you the object keeps its subdivided geometry, just the
hair gets
the unsubdivided geometry. And yes i have subdivisions turned on
for the
hair operator.
to make things clearer heres what i did.
-created an object - grid
-applied hair to the grid
-applied dynamics to the hair
-applied force to the hair and animated it
Does anyone know of a work around or a fix to allow hair to have
dynamics and keep it's objects subdivided geometry.
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