RE: offsetting particle player
| Date : Fri, 28 Sep 2007 10:43:48 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com> |
| Subject : RE: offsetting particle player |
|
No point count change
allowed otherwise you get a crash. I’d only recommend the
plot way for Matrix-style timewarps which are pretty much impossible to do
otherwise in XSI. If you decide to use the
standard way of offsetting cloud anim, this little script might help you change
the file paths in batch… // get the curent
selection var oSel =
selection; // for each
clound in the selection for(i=0;
i<oSel.Count; i++){ //
go get the desired parameter var
oPath =
oSel(i).ActivePrimitive.NestedObjects("ParticlesOp").Parameters("filepath"); //
increment the filename by 1 oPath.Value
= oPath.Value + i; } From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel Hmm...ok. These
techniques don't sound too friendly when I need maybe 50 or 60
duplicates. I was hoping to avoid renaming any particle files. On 9/28/07, Vincent
Fortin <vincent.fortin(at)ubisoft.com>
wrote: I find it easier to just animate everything in
Local time, duplicate the cloud a couple of times and Offset the Time Reference
on each of them. Make sure you change the cache filename for each
cloud since a new cache will be written for each of them. For the records I had success with plotting to
shape the whole cloud as long as the particle count
remains the same all along the sim. The best way to ensure that the particle count is
not changing is to create a cloud from Vincent From: owner-xsi(at)Softimage.COM
[mailto: owner-xsi(at)Softimage.COM]
On Behalf Of Robert Chapman yes, copy the .ptp files to another folder, renumber
them, voila! On
27/09/2007, Kris Rivel <krisrivel(at)gmail.com >
wrote: Anyone
know a way to offset a particle sequence with the particle player? I
don't know if this is even possible without a PHD in programming but I was just
curious if there's a straight forward way to do this with xsi's built in tool
set or something like point oven. I basically have a short instanced
particle sim that I won't to duplicate and offset many times. Thanks. |
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