I'll post something once it's all up and running.
regards
Stefan
On 9/30/07, Andy Nicholas <andy(at)andynicholas.com> wrote:
> Hi Stefan,
>
> Sorry, can't offer any expertise on this. I just wanted to say that I'd
> love to know how well this set up goes for you, and what your tips would
> be for someone else trying to do the same. It'd make a great article on
> XSI Blog :)
>
> Andy
>
>
>
>
> > Hello,
> >
> > I've sent this to support, but I though I'd sent to the list as well
> > to see what other people do.
> >
> > I have a question which might be licensing question. I haven't tried
> > it yet, so I figured I'll ask before starting to code.
> >
> > We have a MI based renderfarm, and we have it working fine with XSI
> > too now. So we are now trying to adjust our tools so that they work
> > the same way as when we use Maya.
> > Each renderslave is picking up the scene and generating a MI file for
> > that frame only, then it starts the render. So MI generation isn't
> > bound to any licensing.
> >
> > 1.) Would XSI be able to do the same thing? Or would we need licenses
> > for MI generation?
> >
> > if no to the above
> > 2.) Or, how many machines can do MI generation from one XSI Essentials?
> >
> > 3.) Is the MI generation license per machine or per thread/CPU?
> >
> > And I would be happy to hear how other companys are solving it. For
> > the Maya scenes of opening and translating only takes a few seconds.
> > But my guess is that it might be a bit slower with XSI... since it
> > needs to read a XSI database first.
> >
> > regards
> > Stefan Andersson
> >
> >
> > --
> > __________________________________________
> > Pixel Abuser (at) http://www.swiss.se/
> > Blog (at) http://sanders3d.blogspot.com/
> > Web (at) http://sanders3d.googlepages.com/
> > work e.mail: stefan [at] swiss.se
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>
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