That sounds very unlikely.
I'd probably just put them all under a model, create an animation clip and offset that in the mixer. You could even reference the model to save on scene size.
my 0.02,
Vincent
On 9/28/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
I have a particle sim I plotted out and applied about 2000 tiny objects to. I want to merge them into one mesh and plot the shape of that to use as a streamlined version of the 2000 plotted objects. Merging and plotting works great except for the fact that the visibility of the objects isn't obviously carried over so you get a bunch of geometry sitting there. Is there any caching tools or anything that might produce a single mesh that increases or decreases in poly count to take the visibility into account? I basically want a single mesh I can reference with a caching tool like point oven or Kai's point caching tools so I can offset many instances of them.
Kris