Re: merge plotted geometry from particle sim

Date : Sun, 30 Sep 2007 11:17:26 -0400
To : XSI(at)Softimage.COM
From : "Vince Fortin" <vfortin(at)gmail.com>
Subject : Re: merge plotted geometry from particle sim
That sounds very unlikely.
I'd probably just put them all under a model, create an animation clip and offset that in the mixer. You could even reference the model to save on scene size.
 
my 0.02,
 
Vincent

 
On 9/28/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
I have a particle sim I plotted out and applied about 2000 tiny objects to.  I want to merge them into one mesh and plot the shape of that to use as a streamlined version of the 2000 plotted objects.  Merging and plotting works great except for the fact that the visibility of the objects isn't obviously carried over so you get a bunch of geometry sitting there.  Is there any caching tools or anything that might produce a single mesh that increases or decreases in poly count to take the visibility into account?  I basically want a single mesh I can reference with a caching tool like point oven or Kai's point caching tools so I can offset many instances of them.

Kris


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