sorry, I wasnt very clear.
I meant multiple objects in the editor....how can I scale, move,
rotate etc mulitple objects simultanisouly....ie, you might have a
bunch of objects UV`d, and you want to move them around on the the map
together for best possible map usage (think games with texture sheets
that cover many objects), without changing thier position relative to
eachother.
right now I find it easiest to merge all the objects together, laying
out the map, then splitting them off again...rather cumbersome
On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
> i think this is they way to do it...
>
> tools>transform uvs
>
> steven
>
>
> On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
> >
> > howdy list
> >
> > this may have been brought up before, but how exactly, apart from
> > merging the objects together, do I get to scale multiple objects
> > uniformly in the texture editor?
> >
> > it seems rather limiting that I can bring multiple objects in, but
> > only select one at a time for editing.
> >
> > cheers
> >
> >
> > James,
> > ---
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> >
>
>
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