Re: multiple object uv editor q

Date : Mon, 1 Oct 2007 14:24:46 +0900
To : XSI(at)Softimage.COM
From : "James De Colling" <james.decolling(at)gmail.com>
Subject : Re: multiple object uv editor q
ok so without 6.5 there is no other way? back to the grind then :(

cheers

On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
> well if your using 6.5 there is an option in the transform uvs page, to work
> on all uvs in the editor
>
>
> steven
>
> On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
> > sorry, I wasnt very clear.
> >
> > I meant multiple objects in the editor....how can I scale, move,
> > rotate etc mulitple objects simultanisouly....ie, you might have a
> > bunch of objects UV`d, and you want to move them around on the the map
> > together for best possible map usage (think games with texture sheets
> > that cover many objects), without changing thier position relative to
> > eachother.
> >
> > right now I find it easiest to merge all the objects together, laying
> > out the map, then splitting them off again...rather cumbersome
> >
> > On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
> > > i think this is they way to do it...
> > >
> > > tools>transform uvs
> > >
> > > steven
> > >
> > >
> > > On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
> > > >
> > > > howdy list
> > > >
> > > > this may have been brought up before, but how exactly, apart from
> > > > merging the objects together, do I get to scale multiple objects
> > > > uniformly in the texture editor?
> > > >
> > > > it seems rather limiting that I can bring multiple objects in, but
> > > > only select one at a time for editing.
> > > >
> > > > cheers
> > > >
> > > >
> > > > James,
> > > > ---
> > > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body:
> > > > unsubscribe xsi
> > > >
> > >
> > >
> > ---
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> >
>
>
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