Hi Votch,
That sounds exactly what out farm does with Maya. Are you also Rush uses? :)
We have a python backend which runs a maya-wrapper that exports the
file and then render it. And we let Rush do the math of how the jobs
are divided up between machines.
We are thinking of creating MI servers though which only do MI
exports, but that is only in the "idea" phase right now. And it might
stay there too since what we do now works pretty good.
regards
Stefan Andersson
On 9/30/07, Votch <megavotch(at)gmail.com> wrote:
> Use the -processing flag.
>
> xsibatch essential comes with 4 processing tokens and xsibatch
> advanced comes with 8 processing tokens. This means with 1 xsibatch
> essential
> license you can spawn 4 "xsibatch -export -processing" jobs and still
> have a 1 token left for rendering.
>
> On our renderfarm we create 2 tasks when rendering with MI files.
>
> The first rendertasks exports MI files. We usually split up MI
> exporting across 10-20 machines. Based on the length of the shot to
> minimize scene loadtime. But always export 1 MI per frame.
>
> The second task is depended on completion of tasks 1. This task
> renders the MI files 1 render node per frame.
>
> Votch-
>
> On 9/30/07, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > yes but with Maya MI generation is free, so you can have as many
> > computers as you want generating MI files from Maya.
> >
> >
> > regards
> > stefan
> >
> > On 9/30/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > > On 9/30/07, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > > > 1.) Would XSI be able to do the same thing?
> > >
> > > Yes, if I'm not mistaken only Foundation can't do mi generation.
> > >
> > >
> > > Cheers
> > > Bernard
> > > ---
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> > >
> >
> >
> > --
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__________________________________________
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work e.mail: stefan [at] swiss.se
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