You can easily script what Transform UVs does. Personally I find it
pretty much useless in its current implementation, this should work
interactively with all TE tools.
-André
James De Colling wrote:
ok so without 6.5 there is no other way? back to the grind then :(
cheers
On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
well if your using 6.5 there is an option in the transform uvs page, to work
on all uvs in the editor
steven
On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
sorry, I wasnt very clear.
I meant multiple objects in the editor....how can I scale, move,
rotate etc mulitple objects simultanisouly....ie, you might have a
bunch of objects UV`d, and you want to move them around on the the map
together for best possible map usage (think games with texture sheets
that cover many objects), without changing thier position relative to
eachother.
right now I find it easiest to merge all the objects together, laying
out the map, then splitting them off again...rather cumbersome
On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
i think this is they way to do it...
tools>transform uvs
steven
On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
howdy list
this may have been brought up before, but how exactly, apart from
merging the objects together, do I get to scale multiple objects
uniformly in the texture editor?
it seems rather limiting that I can bring multiple objects in, but
only select one at a time for editing.
cheers
James,
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