Re: multiple object uv editor q

Date : Mon, 01 Oct 2007 16:11:01 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: multiple object uv editor q
You can easily script what Transform UVs does. Personally I find it pretty much useless in its current implementation, this should work interactively with all TE tools.

   -André

James De Colling wrote:
ok so without 6.5 there is no other way? back to the grind then :(

cheers

On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
well if your using 6.5 there is an option in the transform uvs page, to work
on all uvs in the editor


steven

On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
sorry, I wasnt very clear.

I meant multiple objects in the editor....how can I scale, move,
rotate etc mulitple objects simultanisouly....ie, you might have a
bunch of objects UV`d, and you want to move them around on the the map
together for best possible map usage (think games with texture sheets
that cover many objects), without changing thier position relative to
eachother.

right now I find it easiest to merge all the objects together, laying
out the map, then splitting them off again...rather cumbersome

On 10/1/07, Steven Caron <carons(at)gmail.com> wrote:
i think this is they way to do it...

tools>transform uvs

steven


On 9/30/07, James De Colling < james.decolling(at)gmail.com> wrote:
howdy list

this may have been brought up before, but how exactly, apart from
merging the objects together, do I get to scale multiple objects
uniformly in the texture editor?

it seems rather limiting that I can bring multiple objects in, but
only select one at a time for editing.

cheers


James,

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