well, it adds a declaration to the shader. And if you want you can
also add the textures into the MI file... not really recommended
though :)
I find the translation times pretty decent though, it's loading
xsibatch and checking everything that takes sometime. I just tried to
export a scene with 2.5 million of polys with 10 different shaders,
and the export took about 5 seconds per frame... I can live with that
:)
regards
stefan
p.s. I solved the Subdivision problem thanks to 'bart" at lamrug
http://forum.lamrug.org/viewtopic.php?f=2&t=1189&sid=5878d92f85b0a5d4f711b3d74c7f4bae
On 10/2/07, todd akita <takita(at)earthlink.net> wrote:
> Doesn't XSI include ALL the shaders in the .mi2 file? Might that not
> add to the write time?
>
> -T
>
> Stefan Andersson wrote:
> > yeah you are both probably right... though it's wierd that XSI should
> > take so long to generate the MI file when maya does it relativily
> > fast
>
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work e.mail: stefan [at] swiss.se
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