FG renderpass override question

Date : Tue, 02 Oct 2007 10:07:39 +0200
To : XSI(at)Softimage.COM
From : RHC WUIJSTER <robw(at)casema.nl>
Subject : FG renderpass override question
Hi all,

I must be overlooking something very simple here, but I'm trying the following setup for my render passes.
One pass just renders the objects in the front, no FG needed
Second pass just renders the background, FG is rendered with the front objects hidden by primary visibility turned off, but are used as FG emitters.

So I'm trying to turn off FG for the first pass, but testing in the render region makes this FG setting global, not local to the pass.

I haven't done this in a while, and cannot seem to remember for now,

cheers,

rob
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