Never mind, figured it out. Looking for override in the wrong place.... Damn M***... ;-)
rob
----- Origineel Bericht -----
Van: RHC WUIJSTER <robw(at)casema.nl>
Datum: Dinsdag, Oktober 2, 2007 10:07 am
Onderwerp: FG renderpass override question
> Hi all,
>
> I must be overlooking something very simple here, but I'm trying
> the following setup for my render passes.
> One pass just renders the objects in the front, no FG needed
> Second pass just renders the background, FG is rendered with the
> front objects hidden by primary visibility turned off, but are used
> as FG emitters.
>
> So I'm trying to turn off FG for the first pass, but testing in the
> render region makes this FG setting global, not local to the pass.
>
> I haven't done this in a while, and cannot seem to remember for now,
>
> cheers,
>
> rob
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